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<blockquote data-quote="Ralif Redhammer" data-source="post: 7175447" data-attributes="member: 30438"><p>I’m all for classes being played with flair – a rogue should feel like a rogue (whether they’re an assassin, cutpurse, burglar, or “expert treasure hunter”), not just a collection of abilities, or worse just a means to an end of getting the sneak attack ability.</p><p></p><p>That being said, I think alignment restrictions are better-suited to an actual 1e game, and might chafe with the 5e system/players. I saw Chris Perkins speak recently, and he said something about “past edition holdovers that don’t necessarily fit with the current concept of fun in 5e,” and that has stuck with me, making me reevaluate some of my own DMing style.</p><p></p><p>But if your players are on-board with your system, go for it, whether you decide to do so in 1e or 5e. Heck, I still have a hard time with any paladin that’s not LG (though I am working on that). As for the system itself, it definitely seems to favor the lawful alignments over anything else at first glance (perhaps because chaotic behavior isn’t as easy to classify always).</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7175447, member: 30438"] I’m all for classes being played with flair – a rogue should feel like a rogue (whether they’re an assassin, cutpurse, burglar, or “expert treasure hunter”), not just a collection of abilities, or worse just a means to an end of getting the sneak attack ability. That being said, I think alignment restrictions are better-suited to an actual 1e game, and might chafe with the 5e system/players. I saw Chris Perkins speak recently, and he said something about “past edition holdovers that don’t necessarily fit with the current concept of fun in 5e,” and that has stuck with me, making me reevaluate some of my own DMing style. But if your players are on-board with your system, go for it, whether you decide to do so in 1e or 5e. Heck, I still have a hard time with any paladin that’s not LG (though I am working on that). As for the system itself, it definitely seems to favor the lawful alignments over anything else at first glance (perhaps because chaotic behavior isn’t as easy to classify always). [/QUOTE]
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