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<blockquote data-quote="Arilyn" data-source="post: 7175467" data-attributes="member: 6816042"><p>As soon as I read your ideas I immediately thought of perfectly viable characters which go against your restrictions. What about the chaotic n'er do well noble's son who happens to have a genius level flair for magic and becomes a wizard? What about a sorcerer who is fighting against the pull of their magical source? Why on earth would all fighters have to be neutral?</p><p></p><p>My other problem is everyone losing their abilities from straying away from the imposed alignment. Why would my fighter lose class features because her alignment changed? Why would my chaotic neutral cleric worshipping a chaotic neutral God lose the favour of his God? Far too many logic problems.</p><p></p><p>Adding your own flair to a game is a fine idea, but alignment restrictions on class is not the way to go. Perhaps some of your ideas could be made into orders that players could choose to join? An order of wizards purely dedicated to gathering knowledge, for the sake of supporting their order or kingdom? A specific order of druids dedicated to the tenets you mentioned in your description? I think this would better serve your campaign.</p><p></p><p>Thanks for your thoughts!</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7175467, member: 6816042"] As soon as I read your ideas I immediately thought of perfectly viable characters which go against your restrictions. What about the chaotic n'er do well noble's son who happens to have a genius level flair for magic and becomes a wizard? What about a sorcerer who is fighting against the pull of their magical source? Why on earth would all fighters have to be neutral? My other problem is everyone losing their abilities from straying away from the imposed alignment. Why would my fighter lose class features because her alignment changed? Why would my chaotic neutral cleric worshipping a chaotic neutral God lose the favour of his God? Far too many logic problems. Adding your own flair to a game is a fine idea, but alignment restrictions on class is not the way to go. Perhaps some of your ideas could be made into orders that players could choose to join? An order of wizards purely dedicated to gathering knowledge, for the sake of supporting their order or kingdom? A specific order of druids dedicated to the tenets you mentioned in your description? I think this would better serve your campaign. Thanks for your thoughts! [/QUOTE]
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