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<blockquote data-quote="Ovinomancer" data-source="post: 7175628" data-attributes="member: 16814"><p>Perhaps, then, I misunderstood your argument, which seemed to say that taking the rogue class meant something that should be unique to the rogue class and not just getting rogue class mechanics. But your examples here seem to all point to character archetypes which are rather independent of the mechanics (although certain mechanics do work well with some archetypes). Take Indiana Jones as an archetype: skilled, lucky, knowledgeable. Many would go with the rogue class for this archetype because of the name, but aside from the skill focus the mechanics of that class aren't that great of a fit. I had a player in one of my games do a spot on Indy style character as a knowledge cleric focused on recovering ancient religious artifacts. You could do a decent job of Indy as a dex fighter with the skilled feat. So many way to get at that concept through various class mechanics. There's nothing, to me at least, that says that a class isn't anything more than a bag of mechanics for getting at a concept.</p><p></p><p>Now, I can see an argument about that way of thinking enabling players that only think of mechanics and not characters, but, honestly, they're going to be the same way even with closely tied fluff to class.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7175628, member: 16814"] Perhaps, then, I misunderstood your argument, which seemed to say that taking the rogue class meant something that should be unique to the rogue class and not just getting rogue class mechanics. But your examples here seem to all point to character archetypes which are rather independent of the mechanics (although certain mechanics do work well with some archetypes). Take Indiana Jones as an archetype: skilled, lucky, knowledgeable. Many would go with the rogue class for this archetype because of the name, but aside from the skill focus the mechanics of that class aren't that great of a fit. I had a player in one of my games do a spot on Indy style character as a knowledge cleric focused on recovering ancient religious artifacts. You could do a decent job of Indy as a dex fighter with the skilled feat. So many way to get at that concept through various class mechanics. There's nothing, to me at least, that says that a class isn't anything more than a bag of mechanics for getting at a concept. Now, I can see an argument about that way of thinking enabling players that only think of mechanics and not characters, but, honestly, they're going to be the same way even with closely tied fluff to class. [/QUOTE]
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