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Do You DM or Play with Flair?
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<blockquote data-quote="SmokeyCriminal" data-source="post: 7176621" data-attributes="member: 6876146"><p>The Flair you have written up looks really fun and interesting. As is, I think it would be great for the NPCs of a region. I think you can create a lot of interesting missions from having NPCs that lost their Class Features because of an alignment change and now need the PCs help.</p><p></p><p>Ex Bard that has become Chaotic from Narcissism and boozing needs the PCs help in finding a lost statue (worth 500pg) to present to the king, so he can be Good again and regain his Bard Class Features.</p><p></p><p>Ex Rogue turned Lawful because she opened an orphanage now needs to break the law to protect it, but since she doesn't have any of her Rouge Class Features anymore, she now needs PCs help.</p><p></p><p>Stuff like that pours out of your flair system for NPCs, which I like. But im not sure your flair system would enrich PCs as well as it does for NPCs.</p><p></p><p>I think if you want it to work for PCs, it would still work if you keep it attached to the alignment system but not with the Class Features for PCs. You mentioned Boons and I think that's the way to go. I think that if you attached the flair system to gaining more stuff instead of losing the stuff you have the players have the option to opt in. and if the stuff they gain is really tempting and worth it, they'll try it out. If it turns out that they didn't like the restriction of felt it hampered them, they'll just stop and lose the thing they got. no harm no foul.</p><p></p><p>Although this change would mean you'll loose the fun NPCs hooks. Unless you decide that for NPCs it affects Class Features but for PCs it only affect Boons. That way you can have it all, and also that could be a hook in itself. "Why does alignment affect the PCs and NPCs differently? What makes the PCs special?"</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7176621, member: 6876146"] The Flair you have written up looks really fun and interesting. As is, I think it would be great for the NPCs of a region. I think you can create a lot of interesting missions from having NPCs that lost their Class Features because of an alignment change and now need the PCs help. Ex Bard that has become Chaotic from Narcissism and boozing needs the PCs help in finding a lost statue (worth 500pg) to present to the king, so he can be Good again and regain his Bard Class Features. Ex Rogue turned Lawful because she opened an orphanage now needs to break the law to protect it, but since she doesn't have any of her Rouge Class Features anymore, she now needs PCs help. Stuff like that pours out of your flair system for NPCs, which I like. But im not sure your flair system would enrich PCs as well as it does for NPCs. I think if you want it to work for PCs, it would still work if you keep it attached to the alignment system but not with the Class Features for PCs. You mentioned Boons and I think that's the way to go. I think that if you attached the flair system to gaining more stuff instead of losing the stuff you have the players have the option to opt in. and if the stuff they gain is really tempting and worth it, they'll try it out. If it turns out that they didn't like the restriction of felt it hampered them, they'll just stop and lose the thing they got. no harm no foul. Although this change would mean you'll loose the fun NPCs hooks. Unless you decide that for NPCs it affects Class Features but for PCs it only affect Boons. That way you can have it all, and also that could be a hook in itself. "Why does alignment affect the PCs and NPCs differently? What makes the PCs special?" [/QUOTE]
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