Asmor
First Post
I would recommend against this for a couple reasons...
First and foremost, no matter how cool you might think it is, that doesn't necessarily make it engaging for your players. Telling players what happens is just... telling a story, not playing a game. If it's not something they're interacting with, it's a waste of breath.
That said, there's a couple problems with the approach that I see...
Think about the poor schmo that's gettin' the ax (maybe literally). In order for the event to really have any weight with the players, the NPC getting killed has to be pretty important for them. But if he is... well, congratulations, you just wasted a great NPC for some special effects. That's the D&D equivalent of blowing a couple million on an animatronic T-Rex whose only purpose is to pop up in one scene and show the audience how cool the movie is.
On the other hand, if the players don't have much of an attachment, then it's no big deal. "Damn, we lost another hireling... Guess we better pick up another six-pack when we get back to the guild house."
First and foremost, no matter how cool you might think it is, that doesn't necessarily make it engaging for your players. Telling players what happens is just... telling a story, not playing a game. If it's not something they're interacting with, it's a waste of breath.
That said, there's a couple problems with the approach that I see...
Think about the poor schmo that's gettin' the ax (maybe literally). In order for the event to really have any weight with the players, the NPC getting killed has to be pretty important for them. But if he is... well, congratulations, you just wasted a great NPC for some special effects. That's the D&D equivalent of blowing a couple million on an animatronic T-Rex whose only purpose is to pop up in one scene and show the audience how cool the movie is.
On the other hand, if the players don't have much of an attachment, then it's no big deal. "Damn, we lost another hireling... Guess we better pick up another six-pack when we get back to the guild house."