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General Tabletop Discussion
*Dungeons & Dragons
Do you feel like the "Sorcerer" is really lacking in options?
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<blockquote data-quote="I'm A Banana" data-source="post: 6561436" data-attributes="member: 2067"><p>As a current player of a sorcerer in a campaign with <em>two of them</em>.....eh, seems fine to me.</p><p></p><p>Spell selection does a LOT to differentiate the classes - the other sorc and I haven't really felt the need to double-up yet, him specializing in fiery booms (he's a dragon sorc), me doing more in the control-y action denial weirdness (I'm a wild sorc) have kept us pretty distinct.</p><p></p><p>Tides of Chaos has been pretty useful - I spam it at basically every opportunity (the DM rolls to see if I surge, and if I surge while it's missing, I get it back, which is a nice way to do it). Just reached level 6 and noticed that now I have a bane/bless spell that just takes my reaction and can be spammed all the live-long day, so that's keen. A lot more useful than they might seem on the surface. </p><p></p><p>Wild surges have <em>not</em> been a problem. The only time one turned against our party it poisoned the party fighter, who proceeded to not be very affected by disadvantage (his second roll was usually the same or higher than his first!). Other than that, it's basically been fluff -- music and butterflies and once I turned invisible and levitated, but didn't get a whole lot of advantage out of that. It's been a lot of fun though! </p><p></p><p>More subclasses wouldn't be bad, but there's plenty of space to explore in the sorc as it is, and I don't feel a desperate need for anything in particular.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6561436, member: 2067"] As a current player of a sorcerer in a campaign with [I]two of them[/I].....eh, seems fine to me. Spell selection does a LOT to differentiate the classes - the other sorc and I haven't really felt the need to double-up yet, him specializing in fiery booms (he's a dragon sorc), me doing more in the control-y action denial weirdness (I'm a wild sorc) have kept us pretty distinct. Tides of Chaos has been pretty useful - I spam it at basically every opportunity (the DM rolls to see if I surge, and if I surge while it's missing, I get it back, which is a nice way to do it). Just reached level 6 and noticed that now I have a bane/bless spell that just takes my reaction and can be spammed all the live-long day, so that's keen. A lot more useful than they might seem on the surface. Wild surges have [I]not[/I] been a problem. The only time one turned against our party it poisoned the party fighter, who proceeded to not be very affected by disadvantage (his second roll was usually the same or higher than his first!). Other than that, it's basically been fluff -- music and butterflies and once I turned invisible and levitated, but didn't get a whole lot of advantage out of that. It's been a lot of fun though! More subclasses wouldn't be bad, but there's plenty of space to explore in the sorc as it is, and I don't feel a desperate need for anything in particular. [/QUOTE]
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Community
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Do you feel like the "Sorcerer" is really lacking in options?
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