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Do you feel like the "Sorcerer" is really lacking in options?
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<blockquote data-quote="Grakarg" data-source="post: 6561797" data-attributes="member: 41096"><p><strong>Warmage</strong></p><p></p><p>Ok, here's a more formal version of what I mentioned earlier, inspired by the Warmages from 3.5 Complete Arcane. The Fire Hawks of Taarth Moorda salute you!</p><p></p><p>Warmage</p><p>1st level, Gain proficiency with light armor and shields. Gain proficiency with all simple weapons. Gain the War caster feat.</p><p>6th level, War Magic (cast a cantrip, bonus weapon attack)</p><p>14th level, Extra Attack. Gain an extra weapon attack whenever you cast a cantrip, or use the attack action to make a weapon attack.</p><p>18th level, Warmage Edge - Whenever the warmage causes damage with a 1st level spell or higher, they may add their Charisma bonus to the damage.</p><p></p><p>Design notes:</p><p>1st lvl 'feels' equivalent to Dragon Ancestor + Draconic Resilience to me. </p><p>6th lvl Same ability as the eldritch knight, a level earlier. Gives a warmage a reason to use those weapons he's lugging around.</p><p>14th lvl Extra attack, pretty unique ability for an arcane caster. So two weapon attacks and a cantrip if the warmage uses their bonus action to swing their weapon. Definitely a different 'flavor' than the other archetypes.</p><p>18th lvl Basically the 6th lvl Elemental Affinity expanded to include all attack spells (so more appropriate for 18th lvl), but without the high end damage potential of the Wild Mage's Spell Bombardment ability on big die spells, but more consistent instead.</p><p></p><p>I think the warmage definitely feels like a 'sorcerer' subclass, and its different than the blaster archtypes. Thoughts?</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6561797, member: 41096"] [b]Warmage[/b] Ok, here's a more formal version of what I mentioned earlier, inspired by the Warmages from 3.5 Complete Arcane. The Fire Hawks of Taarth Moorda salute you! Warmage 1st level, Gain proficiency with light armor and shields. Gain proficiency with all simple weapons. Gain the War caster feat. 6th level, War Magic (cast a cantrip, bonus weapon attack) 14th level, Extra Attack. Gain an extra weapon attack whenever you cast a cantrip, or use the attack action to make a weapon attack. 18th level, Warmage Edge - Whenever the warmage causes damage with a 1st level spell or higher, they may add their Charisma bonus to the damage. Design notes: 1st lvl 'feels' equivalent to Dragon Ancestor + Draconic Resilience to me. 6th lvl Same ability as the eldritch knight, a level earlier. Gives a warmage a reason to use those weapons he's lugging around. 14th lvl Extra attack, pretty unique ability for an arcane caster. So two weapon attacks and a cantrip if the warmage uses their bonus action to swing their weapon. Definitely a different 'flavor' than the other archetypes. 18th lvl Basically the 6th lvl Elemental Affinity expanded to include all attack spells (so more appropriate for 18th lvl), but without the high end damage potential of the Wild Mage's Spell Bombardment ability on big die spells, but more consistent instead. I think the warmage definitely feels like a 'sorcerer' subclass, and its different than the blaster archtypes. Thoughts? [/QUOTE]
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Do you feel like the "Sorcerer" is really lacking in options?
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