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General Tabletop Discussion
*Dungeons & Dragons
Do you feel like the "Sorcerer" is really lacking in options?
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<blockquote data-quote="famousringo" data-source="post: 6563537" data-attributes="member: 6792445"><p>Actually, Sorcerer is the subtle one. It's right there in the metamagic section, and makes Sorcerer uniquely qualified to be the sneakmage. Even though the Arcane Trickster's Mage Hand is invisible, his spellcasting isn't.</p><p></p><p>Except there's no sorcerer subclass to actually support that, so you end up taking 3 levels of Rogue and mixing wizard and sorcerer spells for no reason except to get access to stealth skills and a versatile Mage Hand. Also, Sorcerers can't get Nondetection, so they can't actually sneak past somebody who has spells. Which is almost everybody. Not much of a sneakmage after all, I guess.</p><p></p><p>So one reason the Sorcerer feels limited is the chainsaw that WotC took to their spell list, but Elemental Evil grants them Maxillian's Earthen Grasp, Snilloc's Snowball, and Melf's Meteors. Is this a tacit admission by WotC that they were too harsh on the Sorcerer's spell list and the fact that somebody has their name on a spell isn't a good reason to keep it away from Sorcerers? Melf's Meteors are okay, but his Acid Arrows are not?</p><p></p><p>I find it hard to think of Sorcerer as the definitive blaster when so many great blasting spells are unavailable. Seems especially harsh when they want the dragon sorcerers to pick an element.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6563537, member: 6792445"] Actually, Sorcerer is the subtle one. It's right there in the metamagic section, and makes Sorcerer uniquely qualified to be the sneakmage. Even though the Arcane Trickster's Mage Hand is invisible, his spellcasting isn't. Except there's no sorcerer subclass to actually support that, so you end up taking 3 levels of Rogue and mixing wizard and sorcerer spells for no reason except to get access to stealth skills and a versatile Mage Hand. Also, Sorcerers can't get Nondetection, so they can't actually sneak past somebody who has spells. Which is almost everybody. Not much of a sneakmage after all, I guess. So one reason the Sorcerer feels limited is the chainsaw that WotC took to their spell list, but Elemental Evil grants them Maxillian's Earthen Grasp, Snilloc's Snowball, and Melf's Meteors. Is this a tacit admission by WotC that they were too harsh on the Sorcerer's spell list and the fact that somebody has their name on a spell isn't a good reason to keep it away from Sorcerers? Melf's Meteors are okay, but his Acid Arrows are not? I find it hard to think of Sorcerer as the definitive blaster when so many great blasting spells are unavailable. Seems especially harsh when they want the dragon sorcerers to pick an element. [/QUOTE]
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Community
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*Dungeons & Dragons
Do you feel like the "Sorcerer" is really lacking in options?
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