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Do you feel like the "Sorcerer" is really lacking in options?
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<blockquote data-quote="Minigiant" data-source="post: 6564095" data-attributes="member: 63508"><p>"The Sorcerer spell list forces it into being mainly a blaster" is a myth. The Sorcerer has many enchantments, illusions, conjuration, and transmutations. It's weakest aspect are wards via abjurations and summons via conjuration and necromancy.</p><p></p><p>At level 5, a sorcerer has 5 cantrips, 6 spells known, 2 metamagics, ad 5 sorcery points. You can make a powerful Charmer Sorcerer with that.</p><p></p><p>Cantrips: Friends + 4 other spells</p><p>Spells: Charm Person, Sleep, Hold Person, + any three attack spells.</p><p>Metamagic: Heighten + 1 other</p><p></p><p>You have a guy who can guarantee a Charm or Hold Person. Snag Empower spell for blasting or Subtle spells for trickery. Later levels allow for Power Word and Dominate spells. Perfect for a mage with fey blood or a changeling.</p><p></p><p></p><p>The real issue is out of this 2 subclasses and 8 metamagics, only 1 class feature and 1 metamagic affect saving throws and only 1 metamagic affects durations.</p><p></p><p>No widen spell</p><p>No repeat spell</p><p>No invisible spell</p><p>No delay spell</p><p>No deceptive spell</p><p>No spending sorcery points to reroll concentration. </p><p>No other permanent 3rd level buff spell effect</p><p>On buff extension is double duration</p><p></p><p>That's the issue. </p><p>The spell list says you can be a blaster, charmer, trickster, countermage, or buffer. </p><p>The subclasses say "flying blaster" and "wacky things". </p><p>The metamagics say "different flavors of blaster" mostly. </p><p></p><p>All these enchantments. Almost not support. Shame. Literally a Charisma class.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6564095, member: 63508"] "The Sorcerer spell list forces it into being mainly a blaster" is a myth. The Sorcerer has many enchantments, illusions, conjuration, and transmutations. It's weakest aspect are wards via abjurations and summons via conjuration and necromancy. At level 5, a sorcerer has 5 cantrips, 6 spells known, 2 metamagics, ad 5 sorcery points. You can make a powerful Charmer Sorcerer with that. Cantrips: Friends + 4 other spells Spells: Charm Person, Sleep, Hold Person, + any three attack spells. Metamagic: Heighten + 1 other You have a guy who can guarantee a Charm or Hold Person. Snag Empower spell for blasting or Subtle spells for trickery. Later levels allow for Power Word and Dominate spells. Perfect for a mage with fey blood or a changeling. The real issue is out of this 2 subclasses and 8 metamagics, only 1 class feature and 1 metamagic affect saving throws and only 1 metamagic affects durations. No widen spell No repeat spell No invisible spell No delay spell No deceptive spell No spending sorcery points to reroll concentration. No other permanent 3rd level buff spell effect On buff extension is double duration That's the issue. The spell list says you can be a blaster, charmer, trickster, countermage, or buffer. The subclasses say "flying blaster" and "wacky things". The metamagics say "different flavors of blaster" mostly. All these enchantments. Almost not support. Shame. Literally a Charisma class. [/QUOTE]
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Do you feel like the "Sorcerer" is really lacking in options?
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