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Do you feel like the "Sorcerer" is really lacking in options?
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<blockquote data-quote="steeldragons" data-source="post: 6565045" data-attributes="member: 92511"><p>For something like that, I would say, keep the 2 metamagics at 3rd level, and just add that they can choose another metamagic "trick/stunt" every other or every 3rd level after.</p><p></p><p>So instead of getting a 3rd option at 10th, you'll already have [at every 3rd level] 4 possible metamagic tricks up your sleeve and get a 5th at 12th level, etc...</p><p></p><p>I wouldn't even change the Spell Point mechanic and now you have some serious choices to make as to how and when you apply metamagic. The options feel like they'll matter more. And the Sorcerer becomes, not the blaster caster, but what I think they were shooting for [and just missed] as the metamagic caster...the guy who can do stuff with his magic that other guys can't.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6565045, member: 92511"] For something like that, I would say, keep the 2 metamagics at 3rd level, and just add that they can choose another metamagic "trick/stunt" every other or every 3rd level after. So instead of getting a 3rd option at 10th, you'll already have [at every 3rd level] 4 possible metamagic tricks up your sleeve and get a 5th at 12th level, etc... I wouldn't even change the Spell Point mechanic and now you have some serious choices to make as to how and when you apply metamagic. The options feel like they'll matter more. And the Sorcerer becomes, not the blaster caster, but what I think they were shooting for [and just missed] as the metamagic caster...the guy who can do stuff with his magic that other guys can't. [/QUOTE]
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Do you feel like the "Sorcerer" is really lacking in options?
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