Do you give your players the exotic treasure or force them to make it?

Hammerhead said:
...only high level people get enchanted weapons. So even if the spiked chain is only like the .1% in the field of all weapons, it's much higher when it comes to enchanted weapons.

Quoted because this bears repeating.
 

log in or register to remove this ad

Most of the enchanted weapons that I give my party comes from NPC opponents. So if their opponent uses an enchanted spiked chain, then the party finds an enchanted spiked chain. I make NPCs, at least high-level NPCs, to be interesting, effective, and varied, so they have run across a number of exotic weapons, as well as more "mundane" weapons.

I also tend to associate exotic equipment with specific cultures. In my homebrew world, there is an Arabian culture where duoms are more common than elsewhere, and there is a city ruled by necromancers and spiked chain-wielding werewolves. Dwarven war axes are more common among dwarves (duh), and dire flails are more common among some mountain barbarian tribes. By keeping the opponents' equipment consistent with their background, it seems to make exotic weapons sufficiently exotic while still giving the PCs the opportunity to find some exotic equipment.
 
Last edited:

For the people who make exotic magical weapons like +1 spiked chains or +2 flaming bastard swords EXTREMELY rare, are +1 daggers, heavy maces, and spears far more common than similarly enchanted martial weapons?

After all, simples are more common than martials, which are more common than exotics.
 

Hammerhead said:
For the people who make exotic magical weapons like +1 spiked chains or +2 flaming bastard swords EXTREMELY rare, are +1 daggers, heavy maces, and spears far more common than similarly enchanted martial weapons?

After all, simples are more common than martials, which are more common than exotics.

Considering that like, a bajillion gods have the dagger as their favored weapon, and clerics can only use simple weapons, yeah, probably.
 

Stalker0 said:
My question, do you make treasure for players with exotic weapons rarer? Do you make the +3 frost nunchaku as common as its longsword brother...or would your players have to scower the land itself to find one?
For us and our game, exotic weapons are rarer. More than likely the PCs would have to make it themselves if they wanted one in a reasonable timeframe.
 

Having lots of time on my hands to prep The Age Of Worms, because I can't find any players (darn you, Tuscaloosa), I've been adding little "easter eggs" around the site.

One of which is a new exotic weapon sitting in the local shop which is "one of a kind" and personally customized. If somebody picks it up and decides to spend a feat on it to use it one-handed (it's the same "exotic" as the DWA and Bastard Sword) they WILL be finding enchanted versions of it as they go along. But for a good reason.

But I don't foresee myself dropping any spiked chains in there if somebody chooses to use one. I hate spiked chains, so yea, I'd have a personal grudge. I don't see the Bastard Sword as being "rare", just "more difficult than normal to use". The hand-and-a-half sword was probably more common than the claymore, I think. The same for the Dwarven War Axe ... since Dwarves are pretty famous craftsmen, I'd imagine they'd make quite a few magical items. Since the DWA is martial for your average dwarf, then they'd be as common ... or MORE common ... than longswords down there in dwarventown.

---fje
 

Hammerhead said:
are +1 daggers, heavy maces, and spears far more common than similarly enchanted martial weapons?

After all, simples are more common than martials, which are more common than exotics.

Slightly more common, I would expect, but in actual practice, probably not.

People who only use simple weapons need magic too, but it's the wealthy warrior types who more commonly commission magic weapons.
 

Enchanted weapons are so rare IMC that its unlikely that a given party will come across more then a handful during an entire campaign. As such, and since few people use the realy exotic weapons (chains, double axe/sword, ect) the chances of finding such a wep are nill.

The only recorse such a player would have is to find an enchanter (not an easy task) or do the enchanting himself (even more difficult).
 

I had a campiagn that featured ratmen from scarred lands. They used double weapons called hookstaves, and a local NPC ranger wanted to buy any that they found. Eventually they found one, and he paid them 70% of base price for it. I usually don't give full price for such items if they are found, including +1 monk weapons - as any monk who can afford one is using his hands instead. Now bastard swords I dont consider exotic, as they can be used as martial weapons, and the feat is taken as often as spiked chains. (which I loath, and have atually made completely unavalible in some campaigns)
 
Last edited:

Ibram said:
The only recorse such a player would have is to find an enchanter (not an easy task) or do the enchanting himself (even more difficult).

So why is doing it himself the hardest, when usually that's the easiest route to go if you can convince someone to spend almost all their feats on the item creation things? Is there a house rule involved?
 

Remove ads

Top