To the game masters out there: Who, in your mind, is the primary beneficiary of your gaming?
What I mean is, do you think of GMing (the planning, writing, developing, session running, etc) as something you primarily do for your own enjoyment and that hopefully others will enjoy too (but if not, oh well, they can go find someone else)? Or do you think of being a GM as something of a service, where you fashion things mostly to the tastes and desires of the players as best as possible, even if this means running games that are not your favorite?
I realize that most GMs are a mix of both (and optimally, both player and planner have a great time). But when it comes time to choose a system, design a homebrew, set limitations, allow splat books, or make any of a thousand other GM decisions, is your first thought, "This is what I will enjoy running?" or "This is what the others will enjoy playing"?
By extension, I also ask if any of you have run games or systems you've disliked, for the benefit of a group of players?
What I mean is, do you think of GMing (the planning, writing, developing, session running, etc) as something you primarily do for your own enjoyment and that hopefully others will enjoy too (but if not, oh well, they can go find someone else)? Or do you think of being a GM as something of a service, where you fashion things mostly to the tastes and desires of the players as best as possible, even if this means running games that are not your favorite?
I realize that most GMs are a mix of both (and optimally, both player and planner have a great time). But when it comes time to choose a system, design a homebrew, set limitations, allow splat books, or make any of a thousand other GM decisions, is your first thought, "This is what I will enjoy running?" or "This is what the others will enjoy playing"?
By extension, I also ask if any of you have run games or systems you've disliked, for the benefit of a group of players?