Do you have a "litmus test" setting for generic rule sets?


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No one is going to answer those questions, my friend. Why would they? It looks like you are trying to pick a fight that has nothing to do with thread. I'm just going to sail on my merry way with a polite no thanks. We can all have our opinions this evening as far as I'm concerned.
I just don't think throwing around insults at games you don't personally enjoy is all that cool. We can disagree respectfully.
 

I just don't think throwing around insults at games you don't personally enjoy is all that cool. We can disagree respectfully.
I quite enjoy disagreeing disrespectfully. We need to respect other posters, not the games they may or may not like. For example, I think GURPS is a festering pile of monkey poo and I'd rather have my ears ripped off by a baboon than either run or play it. Does that mean someone else shouldn't enjoy it? Not at all.
 

The dryness isn't the primary reason, I suspect - it's the overwhelming details.
The overwhelming amount of detail was the primary complaint my players had the last time I ran a GURPS campaign. "There's a skill for dropping?" That was back around 2005 or so.

Is there a reason folks have decided to diss GURPS? Plenty of people like it, and simulative games in general. Why is popularity so important?
I actually think GURPS is arguably the best universal game system written to date. I cut my teeth on 3rd edition back in the late '80s, I played it before I played AD&D (the first time I ran through Ravenloft it was using GURPS), and I owned a plethora of GURPS books back in the day. I loved GURPS so much I even owned GURPS Ice Age. Who in their right mind bought GURPS Ice Age? I did because I loved GURPS.

But I'm one of those mutants who has no problem pointing out the flaws of the games he loves. When people complain that Savage Words is swingy I can't help but agree. It doesn't stop me from having fun playing but their complaint is valid. Likewise many of the complaints I hear about GURPS are also valid. As to why popularity matters, I can't help but think that's obvious. The more popular a game is the easier it is to find other people who want to play it.

There might come a day when GURPS comes back into vogue. I'm picturing some sort of hipster GM with a 19th century mustache wearing a dark waistcoat (preferrably in tweed), a nice white shirt with sleeve garters, and maybe even a Belfry Bowler Derby offering to concoct an artisnal campaign suited to your specific interest using GURPS.
 

I quite enjoy disagreeing disrespectfully. We need to respect other posters, not the games they may or may not like. For example, I think GURPS is a festering pile of monkey poo and I'd rather have my ears ripped off by a baboon than either run or play it. Does that mean someone else shouldn't enjoy it? Not at all.

While I agree there's a difference between insulting people and insulting games, I think to assume the separation is complete there misunderstands human nature.
 

I quite enjoy disagreeing disrespectfully. We need to respect other posters, not the games they may or may not like. For example, I think GURPS is a festering pile of monkey poo and I'd rather have my ears ripped off by a baboon than either run or play it. Does that mean someone else shouldn't enjoy it? Not at all.
See, that just seems needlessly mean-spirited to me. I really dislike Narrativist rules and story-based mechanics, but I would never describe it that way.
 



See, that just seems needlessly mean-spirited to me. I really dislike Narrativist rules and story-based mechanics, but I would never describe it that way.
No, but I just did even if was just for rhetorical effect. Who got hurt there? No one, that's who. There's no problem to fix here.

@Thomas Shey - I agree completely, but I don't think that's what's happening in this case.
 

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