For me, the main questions I ask:
1) how easy is it for me to design interesting, fun PCs of different kinds?
2) how does it compare to HERO?
3) how does it compare to GURPS?
Context: HERO is my favorite RPG system; GURPS is the toolbox system I’ve found to be popular with the biggest number of groups I’ve been part of. So I have a lot of hands-on experiences with each, meaning I can get pretty creative with PC design.
Of the systems I’ve added to my arsenal this century:
1) Mutants & Masterminds has come closest to being as flexible & useful to me as HERO.
2) I’ve perceived Cypher as being damn flexible and relatively rules light, so it has a lot of potential
3) I feel quite strongly that D&D 4Ed shouldn’t have supplanted 3.5Ed. Instead it should have been designed from Day 1 as a classless toolbox system. It has great bones for that, IMHO, and it was somewhat hobbled by adapting its mechanisms to fit (or slaughter) D&D sacred cows.
1) how easy is it for me to design interesting, fun PCs of different kinds?
2) how does it compare to HERO?
3) how does it compare to GURPS?
Context: HERO is my favorite RPG system; GURPS is the toolbox system I’ve found to be popular with the biggest number of groups I’ve been part of. So I have a lot of hands-on experiences with each, meaning I can get pretty creative with PC design.
Of the systems I’ve added to my arsenal this century:
1) Mutants & Masterminds has come closest to being as flexible & useful to me as HERO.
2) I’ve perceived Cypher as being damn flexible and relatively rules light, so it has a lot of potential
3) I feel quite strongly that D&D 4Ed shouldn’t have supplanted 3.5Ed. Instead it should have been designed from Day 1 as a classless toolbox system. It has great bones for that, IMHO, and it was somewhat hobbled by adapting its mechanisms to fit (or slaughter) D&D sacred cows.
Last edited:







