Do you have a "litmus test" setting for generic rule sets?

We also shouldn't assume that with D&D that the various mechanics remain as-is in a different genre approach. If you take some mechanical steps to limit HP accrual the combat system works quite differently (as you can see with Shadowdark, for example).
 

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We also shouldn't assume that with D&D that the various mechanics remain as-is in a different genre approach. If you take some mechanical steps to limit HP accrual the combat system works quite differently (as you can see with Shadowdark, for example).
Yes, I was also thinking about things like the old d20 Vitality/Wounds or current Stars Without Number as options. If emulating gunfire is important, there are a wide range of options out there. And, of course, "silly ablative hitpoints" is always a potentially viable option, if that's the vibe that's wanted. And, if you're going the full-on GURPS route, all three of those, plus three others, will be available as part of a system of levers and dials -- complete with guidance as to the impact of each selection.
 

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