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D&D is more "generic" simply because it tries to cover more ground than BitD by a wide margin.
6-8 recommended combat encounters a day. The vast majority of character abilities have a direct combat application.
D&D is more "generic" simply because it tries to cover more ground than BitD by a wide margin.
This is the issue, yes. You need to readjust this whole metric is you want things to feel different.6-8 recommended combat encounters a day. The vast majority of character abilities have a direct combat application.
6-8 recommended combat encounters a day. The vast majority of character abilities have a direct combat application.
This is the issue, yes. You need to readjust this whole metric is you want things to feel different.
I've been GMing D&D for 35 years, and 5e for 12, and I've never had an in-game day with 6-8 combat encounters. Anecdotal, of course, but what else is there?I mean, the game does not actually play this way. Like, ever.
No, it doesn't, but that doesn't mean that's not how the CR and class mechanics were designed. Hence the ... issues.I mean, the game does not actually play this way. Like, ever.
The game doesn't reach out a tentacle and make you play 6-8 combat encounters a day, no. But it is designed on the assumption you will.I mean, the game does not actually play this way. Like, ever.
Design assumptions that don't affect your game in practice are of little relevance IMO.The game doesn't reach out a tentacle and make you play 6-8 combat encounters a day, no. But it is designed on the assumption you will.
That's a goal post shift.So 5e D&D is a generic RPG rule set?
But BitD isn't?
I'm not sure what the basis is for the ostensible contrast.
I've been GMing D&D for 35 years, and 5e for 12, and I've never had an in-game day with 6-8 combat encounters. Anecdotal, of course, but what else is there?
Yeah. Four fairly often, five sometimes. One is actually most common in practice.Really? You’ve never had 6 to 8 encounters in an adventuring day in 12 years of play?
That’s pretty crazy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.