hawkeyefan
Legend
Yeah. Four fairly often, five sometimes. One is actually most common in practice.
Wow. That’s surprising. I mean, 6-8 can be tough outside of a dungeon or similar location, but to never hit that number is kind of nuts.
Yeah. Four fairly often, five sometimes. One is actually most common in practice.
Well, it helps that I have no interest in pushing for it, and neither do my players. Very few places are logical sites for constant, grinding combat as you say, and my players usually get tired of it.Wow. That’s surprising. I mean, 6-8 can be tough outside of a dungeon or similar location, but to never hit that number is kind of nuts.
No it's not. It's a theoretical model that has never met actually play.Really? You’ve never had 6 to 8 encounters in an adventuring day in 12 years of play?
That’s pretty crazy.
No it's not. It's a theoretical model that has never met actually play.
What RPG do you have in mind that this is not true of?The original point being made, which you questioned, was not that D&D 5e is generic, but that it could be made generic, with some work.
None? I've already stated at least once, possibly twice, in this thread, that I treat all RPGs as toolkits, and have maintained that position throughout. In any event, this is also a question that is a distraction from what I'm actually addressing.What RPG do you have in mind that this is not true of?
Any resolution system could be made generic if you're willing to do the work peeling off all the embedded setting conceits.
Hmm.
I'm not sure the D&D combat resolution system can easily be made generic. The whole stop-motion, one attack per N seconds to deplete X hit points, approach is clearly best for melee and hand-to-hand duels. It's wonkier for archery - what actually happens when an arrow "hits" a character and knocks of some hit points? And wonkier still for gunfire.
In 1977, for instance, Traveller opted for simultaneous resolution and no escalating hit points.
I think that example rather proves their point, people have used 3E and 5E for just about every genre and Setting.
So you're now asking @Parmandur to defend a point they didn't make. As I initially pointed out, they said it can be made generic, not that it is generic. I'm starting to realise it's probably not goal post shifting, so much as it it's subtle strawmanning that's going on.So 5e D&D is a generic RPG rule set?
Theoretical it might be, but the game is designed around X encounters per day, and that model does fail almost immediately in almost every case.No it's not. It's a theoretical model that has never met actually play.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.