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Do you have any dice superstitions
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<blockquote data-quote="Shieldhaven" data-source="post: 2019448" data-attributes="member: 23427"><p>The color and composition of the dice-set (and I always prefer sets over single dice) must reflect, in some fashion, the character I am playing, or must only be used for that character. Dice have a sense of aesthetics for such things; my warmain only uses pewter or other shiny metal dice. I picked this up while playing a super-shiny sohei and using pewter dice. My luck with that character was... really quite scary. My luck with the warmain has been better-than-average.</p><p></p><p>I have definitely seen people go on a massive streak of bad luck. The offending d20 in at least two cases found itself flying into the woods at high speed.</p><p></p><p>Recently, I have been well-nigh unable to miss when I am GMing. My dice forget how to roll below a 15. My players hate this.</p><p></p><p>I've also calculated the odds against rolling five 1's in a row, which happened to a friend of mine in a scene in which he was grossly outnumbered and could hit on 2 or better. He was famed, far and wide, for his abysmal luck.</p><p></p><p>There is nothing that will bring on bad luck faster than using a once per day ability, like a 3.0 paladin's Smite Evil, or a zenythri's (MM2) <em>true strike</em>.</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 2019448, member: 23427"] The color and composition of the dice-set (and I always prefer sets over single dice) must reflect, in some fashion, the character I am playing, or must only be used for that character. Dice have a sense of aesthetics for such things; my warmain only uses pewter or other shiny metal dice. I picked this up while playing a super-shiny sohei and using pewter dice. My luck with that character was... really quite scary. My luck with the warmain has been better-than-average. I have definitely seen people go on a massive streak of bad luck. The offending d20 in at least two cases found itself flying into the woods at high speed. Recently, I have been well-nigh unable to miss when I am GMing. My dice forget how to roll below a 15. My players hate this. I've also calculated the odds against rolling five 1's in a row, which happened to a friend of mine in a scene in which he was grossly outnumbered and could hit on 2 or better. He was famed, far and wide, for his abysmal luck. There is nothing that will bring on bad luck faster than using a once per day ability, like a 3.0 paladin's Smite Evil, or a zenythri's (MM2) [I]true strike[/I]. [/QUOTE]
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