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Do you have any dice superstitions
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<blockquote data-quote="Gwarthkam" data-source="post: 2023513" data-attributes="member: 1448"><p>We have quite a lot of dice-beliefs, only heathens would call it superstition <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>§1. There must be at least one new set of dice for each session.</p><p></p><p>§2. Alll dice must submit to a dice-tournament in the hour leading up to the session.</p><p></p><p>§3. All dice that perfomed poorly, or performed well but lower than usual standards, are put away. There are only 2 people in the group gifted enough to judge the dice from the tournament results.</p><p></p><p>§4. Our first die 20 (a grey translucent d20 from a red boxed-set, Basic D&D), is the 'Holy one' and can only be used in dire emergency. No world-threatening situation has so far been worthy of this die.</p><p></p><p>§5. Our second d20 (green translucent) have the same qualities as the 'Holy One', except that it can only be used for ranged attack rolls, in the same situations as described under §4.</p><p></p><p>§6. Dice that are obviously on a good streak are kept out of arms reach from the DM, and he should not be allowed to touch them during the session.</p><p></p><p>§7 Opague Pink- and Grey d20 roll 12, 14 or 11 when needed.</p><p></p><p>§8 When a Die is shown respect and trust, but fails nonetheless, it will be punished in front of the other dice and thrown out of the window or under a couch.</p><p></p><p>§9 All wooden die are forbidden.</p><p></p><p>§10 d6 must have eyes, never numbers</p><p></p><p>- The precautions are not superstition, they are common sense...</p></blockquote><p></p>
[QUOTE="Gwarthkam, post: 2023513, member: 1448"] We have quite a lot of dice-beliefs, only heathens would call it superstition ;) §1. There must be at least one new set of dice for each session. §2. Alll dice must submit to a dice-tournament in the hour leading up to the session. §3. All dice that perfomed poorly, or performed well but lower than usual standards, are put away. There are only 2 people in the group gifted enough to judge the dice from the tournament results. §4. Our first die 20 (a grey translucent d20 from a red boxed-set, Basic D&D), is the 'Holy one' and can only be used in dire emergency. No world-threatening situation has so far been worthy of this die. §5. Our second d20 (green translucent) have the same qualities as the 'Holy One', except that it can only be used for ranged attack rolls, in the same situations as described under §4. §6. Dice that are obviously on a good streak are kept out of arms reach from the DM, and he should not be allowed to touch them during the session. §7 Opague Pink- and Grey d20 roll 12, 14 or 11 when needed. §8 When a Die is shown respect and trust, but fails nonetheless, it will be punished in front of the other dice and thrown out of the window or under a couch. §9 All wooden die are forbidden. §10 d6 must have eyes, never numbers - The precautions are not superstition, they are common sense... [/QUOTE]
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