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Do you have any dice superstitions
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<blockquote data-quote="NewJeffCT" data-source="post: 5331438" data-attributes="member: 10784"><p>My superstition is that my dice are either feast or famine. </p><p></p><p>I've been DMing regularly for about three years now - first a long-running 3.5E campaign and now a 4E campaign for the last 6 months. We make all of our combat rolls on the table, and my rolls are either terrible or phenomenal and it generally lasts for an entire session... terrible to the point where I needed 13s for my gang of 15 charging orcs to save or get caught in an entangle spell. Only one of them made it... one charging orc is <em>slightly</em> less scary than 15, I would say. Tough encounter defused. Or, the time where the PCs charged into a goblin lair and had 20+ goblins around them and I thought surely they are either going to retreat or I'm going to have to pull a DM ex machina to save them... but, I couldn't hit for the life of me and they slowly wore the goblins down.</p><p></p><p>It got to the point in the last campaign where I adjusted encounter strength to compensate for my bad rolling... and, then I had the session where I rolled well and it was a near TPK: hill giant crits the party ranger, sending him to -30 something hit points...elf paladin slashed down to -8 or -9 by the drow warrior, who then proceeds to take down the mighty elf fighter. Plus, a major NPC ally also got blitzed that night.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5331438, member: 10784"] My superstition is that my dice are either feast or famine. I've been DMing regularly for about three years now - first a long-running 3.5E campaign and now a 4E campaign for the last 6 months. We make all of our combat rolls on the table, and my rolls are either terrible or phenomenal and it generally lasts for an entire session... terrible to the point where I needed 13s for my gang of 15 charging orcs to save or get caught in an entangle spell. Only one of them made it... one charging orc is [I]slightly[/I] less scary than 15, I would say. Tough encounter defused. Or, the time where the PCs charged into a goblin lair and had 20+ goblins around them and I thought surely they are either going to retreat or I'm going to have to pull a DM ex machina to save them... but, I couldn't hit for the life of me and they slowly wore the goblins down. It got to the point in the last campaign where I adjusted encounter strength to compensate for my bad rolling... and, then I had the session where I rolled well and it was a near TPK: hill giant crits the party ranger, sending him to -30 something hit points...elf paladin slashed down to -8 or -9 by the drow warrior, who then proceeds to take down the mighty elf fighter. Plus, a major NPC ally also got blitzed that night. [/QUOTE]
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