Lanefan
Victoria Rules
All other things being equal (i.e. no change in armour worn etc.) then harder to kill in the fiction maps directly to more hit points at the table.By what measure? And remember, harder to kill =/= hit points.
All other things being equal (i.e. no change in armour worn etc.) then harder to kill in the fiction maps directly to more hit points at the table.By what measure? And remember, harder to kill =/= hit points.
The end result, though, in either case is that you're trying your best to think from "inside" the character you're portraying.If the PC doesn’t know something but the player does and the player acts as they imagine the PC would without that knowledge, what they’re doing is the Meisner technique. The Meisner technique is an evolution of Stanislavsky’s system, but it’s distinctly different, in that it involves drawing from analogous experiences to the character’s to approximate the character’s reaction, as opposed to the original Stanislavskyian method of trying to actually reproduce the character’s experience.
As the professor I learned the Meisner technique from put it: Stanislavsky would have said you can’t effectively portray a prostitute if you’ve never turned a trick, whereas Meisner would advise you to think back to a time when you felt like a w**** to inform your portrayal of a prostitute. Translating that to D&D, Stanislavsky would say you can’t act like you’ve never fought a troll before if you have in fact fought a troll, whereas Meisner would advise you to think back to the first time you fought a troll to inform your roleplaying when your character is fighting a troll for their first time.
Right, which is why hit points are unfathomable to the PC. No way to truly know what's making you better able to survive.All those and more - i.e. whatever it takes to, on average, stay upright longer than the other guy.
All other things are rarely equal, and you don't fight enough to realize the difference even if you pay very close attention, which adventures don't really do. You get more skilled in other areas and gain abilities as you level.All other things being equal (i.e. no change in armour worn etc.) then harder to kill in the fiction maps directly to more hit points at the table.
That degree of immersion would be comparable to method acting, but that does not seem to be what Oofta was describing.Well, if full immersion to the point of thinking as your character rather than yourself isn't method acting (albeit unscripted), then what is it?
Yes, but that’s just acting. “The method” is a specific way of trying to achieve that goal.The end result, though, in either case is that you're trying your best to think from "inside" the character you're portraying.
Your two examples were good, but those are the only ways to method act.Yes, but that’s just acting. “The method” is a specific way of trying to achieve that goal.
A 2nd-level champion or battlemaster will regularly be able to put and take off that better armour (which they may or may not have been able to acquire) but one thing that would remain constant would be a 60% increase in base hit points. I doubt that this would typically go without notice. Surely, for, say, a "fighter"And the 2nd level fighter will also often have better armor and will have better abilities, which also makes them harder to kill. No way for the PC to differentiate between types of harder to kill. Hit points are undetectable as such since there's no way to determine why the PC is harder to kill other than skill, items, etc., which don't equate to hit points.
On what basis do you claim that experts and those interested in fighting would not be able to assess the craft?If there was one thing that might be measured it would be fighting/survivability potentials. These are things that someone such as a boxing coach could give special attention to. A character with 11 HP is, one way or another, measurably harder to down than one with 10.
In these worlds it could be common knowledge that, say, falling out of a window might spell likely death for a commoner and a risk for a rookie fighter and yet might leave barely a scratch on a veteran. I find it difficult to believe, in a world that followed the rules of d&d, that these kinds of things would not become common knowledge in the "lore of my people".Characters immersed in the worlds of D&D may be very familiar with things like level jumps, acquisition of hit points, and the trading of hit dice over a short rest. These are the things that they live with and with which they may have become very familiar.
gets the responseThe end result, though, in either case is that you're trying your best to think from "inside" the character you're portraying.
That degree of immersion would be comparable to method acting, but that does not seem to be what Oofta was describing.
If the PC doesn’t know something but the player does and the player acts as they imagine the PC would without that knowledge, what they’re doing is the Meisner technique. The Meisner technique is an evolution of Stanislavsky’s system, but it’s distinctly different, in that it involves drawing from analogous experiences to the character’s to approximate the character’s reaction, as opposed to the original Stanislavskyian method of trying to actually reproduce the character’s experience.
As the professor I learned the Meisner technique put it: Stanislavsky would have said you can’t effectively portray a prostitute if you’ve never turned a trick, whereas Meisner would advise you to think back to a time when you felt like a w**** to inform your portrayal of a prostitute. Translating that to D&D, Stanislavsky would say you can’t act like you’ve never fought a troll before if you have in fact fought a troll, whereas Meisner would advise you to think back to the first time you fought a troll to inform your roleplaying when your character is fighting a troll for their first time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.