FireLance
Legend
It doesn't exactly do away with the attack roll, but there are a number of abilities that allow the user to have some effect on his turn even if he misses with an attack roll, e.g. reaping strike, powers (mostly daily) that have an "effect" line or deal half damage on a miss, feats like Hammer Rhythm and Scimitar Dance, etc.
Do you like such abilities?
Do you think there should be more of such abilities?
To the extent that every character should always be able to select a power that has an effect or otherwise give him some benefit even if he misses?
Do you like such abilities?
Do you think there should be more of such abilities?
To the extent that every character should always be able to select a power that has an effect or otherwise give him some benefit even if he misses?