EzekielRaiden
Follower of the Way
The argument you presented was, albeit said in other words, "People who play nontraditional fantasy races rely on stereotypes and cliches in order to get by, because it's difficult if not impossible for humans to accurately portray xenofictional sapient beings. If, instead, you force players to play only traditional options, or even better force them to play only humans, then they will have to avoid stereotypes, because they won't be able to play all of those stereotype-laden fantasy races."What in the world are you on about?
And my response was, again in other words, "Actually, you'll find that cliches and stereotypes are, in fact, extremely common regardless of what races you limit people to playing. Here's a list of several extremely common, and almost always extremely poorly-handled, stereotypical/cliche characters, all of which are almost always human, or failing that, one of the other traditional core four races."
Firstly, you're being rather disparaging. I would appreciate it if your "hate" for "this sort of attitude" didn't actually verge into disparagement.I hate this sort of attitude. It comes up whenever I talk about the "bath after a long journey" thing (which I think is essentially the same issue). You don't need a Bennie or inspiration for pretending to be an elf. Ostensibly that's why you are playing an elf in an RPG. Don't get me wrong, I don't care if they are playing an elf in the elfiest way possible, but if they do they shouldn't expect rewards for doing so. Again: rpg.
More importantly, you seem to have read something much more nefarious into the post than is even remotely warranted. Notice how @Hussar explicitly mentioned "there are a lot of dms who will just cut taht sort of thing short or pretty much entirely ignore it." There's no need for there to be "a Bennie or inspiration for pretending to be an elf," though I grant that that would be a crude way to incentivize such behavior. Hussar, as far as I can tell, is asking, "Are you as DM actually supporting your players when they try to portray such things? Are you giving them positive feedback, recognizing their efforts (even if they fall short), and playing along with their portrayals/leveraging their ideas yourself? Or are you being dismissive toward their efforts, excising or interrupting them to 'move on' or the like, or completely ignoring/overriding their ideas without discussion?"
And I think these questions are extremely important to ask. I find that a lot--and I mean a LOT--of DMs accidentally teach their players to do exactly the things they DON'T want their players to do, because they fail to consider what incentives (or disincentives) they provide. I'm reminded of that thread from...a while back now, where a DM learned both they and their players were getting super frustrated due to an undiscovered communication error. That is, the DM would take out maps simply to have a visual aid for situations, regardless of whether combat was involved, but the players all mutually (and silently) assumed that if there was a map, it was a battle map, and thus a combat was inevitable, so they would prepare to fight and take pains to give themselves a better position before the "inevitable" fight broke out. This led to the DM thinking the players were just bored murderhobos rejecting all social encounters, and the players feeling like they were being put through a meatgrinder by a controlling DM.
I wouldn't be even slightly surprised if a significant number of people who think "playing fantastical races means you'll resort to cliches" don't realize that they've been incentivizing trite, cliched behavior from those races all along.