RangerWickett
Legend
I don't want this to drift into specific rules, and I don't have a full idea myself yet, but I want to know what people think about the current rules for crafting non-magical items. Are there any published variants? I personally don't like the way they work right now, but I don't feel like writing house rules for something that is honestly not that likely to crop up.
However, if I were to do something, I'd probably make it so every item in the core rules had an entry for crafting. It would list time, material cost, and Craft DC. Then there would be rules of some sort for collaborating on large projects.
However, if I were to do something, I'd probably make it so every item in the core rules had an entry for crafting. It would list time, material cost, and Craft DC. Then there would be rules of some sort for collaborating on large projects.



