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<blockquote data-quote="Hautamaki" data-source="post: 6044271" data-attributes="member: 42219"><p>My homebrew system has allowed reactions for a couple of years now. It adds a very nice layer of tactical complexity to even basic combat (eg Dodge works a lot better than Parry against Power Attack, but is worse than useless if the enemy Feints). The player has to pay attention to an enemy's description to get an idea of how the enemy is likely to react, and then choose his attacking action accordingly, and of course the same thing goes for choosing his defensive reaction against the enemy's attack. </p><p></p><p>It does slow down combat compared to just rolling die at each other, of course, but when combat is tactically rich and enjoyable and good play is rewarded, most players don't mind spending more time on it.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 6044271, member: 42219"] My homebrew system has allowed reactions for a couple of years now. It adds a very nice layer of tactical complexity to even basic combat (eg Dodge works a lot better than Parry against Power Attack, but is worse than useless if the enemy Feints). The player has to pay attention to an enemy's description to get an idea of how the enemy is likely to react, and then choose his attacking action accordingly, and of course the same thing goes for choosing his defensive reaction against the enemy's attack. It does slow down combat compared to just rolling die at each other, of course, but when combat is tactically rich and enjoyable and good play is rewarded, most players don't mind spending more time on it. [/QUOTE]
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