The designers of D&D 3E made many great improvements to the game of D&D. However, there is one change that the designers made that has come to irritate me over the past few years.
It is the loss of the unit of game time known as the Turn.
For those people who started gaming with 3E and never played with the Turn, it was simple: it represented 10 minutes of game time. The beauty of the Turn was that it allowed you to easily track the amount of time the PCs spent in the dungeon.
A combat lasted one Turn - any time not spent fighting was spent resting.
You could travel a certain distance in a dungeon - mapping and staying alert - in a Turn.
It took a Turn to (thoroughly) search a 10' x 10' area.
It took a Turn for a thief to search an item for traps.
Every few turns, the DM would make a check for Wandering Monsters.
Sure, it wasn't always realistic, but it was a very useful bit of the game - allowing a simple form of time-keeping that didn't get bogged down in details.
So: do you miss the Turn? Do you still use it? Are you happier with the new system?
Cheers!
It is the loss of the unit of game time known as the Turn.
For those people who started gaming with 3E and never played with the Turn, it was simple: it represented 10 minutes of game time. The beauty of the Turn was that it allowed you to easily track the amount of time the PCs spent in the dungeon.
A combat lasted one Turn - any time not spent fighting was spent resting.
You could travel a certain distance in a dungeon - mapping and staying alert - in a Turn.
It took a Turn to (thoroughly) search a 10' x 10' area.
It took a Turn for a thief to search an item for traps.
Every few turns, the DM would make a check for Wandering Monsters.
Sure, it wasn't always realistic, but it was a very useful bit of the game - allowing a simple form of time-keeping that didn't get bogged down in details.
So: do you miss the Turn? Do you still use it? Are you happier with the new system?
Cheers!