diaglo
Adventurer
Algolei said:Miss 'em? Heck no! I still use 'em!![]()
I don't play 3E, I play AD&D.
ditto. but in my case it is OD&D
Algolei said:Miss 'em? Heck no! I still use 'em!![]()
I don't play 3E, I play AD&D.
hong said:OTOH, I do wish there was a metagame unit of time fitting somewhere between "encounter" and "adventure". Now that would be something useful to have.
johnsemlak said:What exactly is the 'new system' in 3e? Don't DMs just have to keep track of time?
Six one way, half a dozen the other, so why bother having 'turns'. Do you also miss 1 minute melee rounds that were also integral to the whole idea of 'a turn is 10 rounds'?
Anyone remember flipping over initiative numbers (1-100) over and over again just to be able to keep track of who went when? 10 phases per round 10 rounds per turn.
hong said:A "turn" as described adds nothing to the game. You can say "ten minutes" and get across exactly the same information, without having to define another piece of jargon.
MerricB said:A combat - 4 rounds lasts 24 seconds...
MerricB said:Of course the 10-minute Turn is somewhat abstract... but what we have at the moment is so absurdly complicated that the DM must guess at all time measurements.
Hong - who is stalking you?
diaglo said:and takes 4 hours in real time.
MerricB said:So, why Turns at all?
The big reason is for keeping track of
(a) Spell effects, and
(b) Wandering Monsters
while the party is in the dungeon.
Of course the 10-minute Turn is somewhat abstract... but what we have at the moment is so absurdly complicated that the DM must guess at all time measurements.
I don't see this as an improvement.
Cheers!
hong said:The turn is not abstract at all! It's perfectly well-defined in in-game terms, at 1 turn == 10 minutes.