Drawmack
First Post
I tend to write and enjoy, playing and running, people centric adventures and campaigns. It is a couple of things that make me enjoy this.
One of the main reasons that I enjoy using humans and demihumans is because your players never know what they are no matter how long they've been playing. Is that elf in the red robes with the staff a wizard or a rogue in disguise and what level is he anyway? Sure I can throw an orc or kobold with class levels at the PCs and I do that sometimes, but it's playing dirty in my book. However if the PCs see a beholder or a dragon they know it's tough. Using human and demihuman characters makes the encounters more variable and keeps things fresh even for experienced PCs.
Another reason that I like people centric adventures and campaigns is versimlitude (sp.). Sure the creatures from the MM exist and some of them in quantity. The monster that I see running rampant are the goblinoids, kobolds and things like that. Creatures that are roughly equivolent to the PC races for power level. The animals also run rampant. Dire Animals are also pretty prevelent. However, when you get into the more fantastical beasts these should be rarities. When an adventurer conqueres a horde of zombies that should go on his, but you haven't done this list. When an adventurer conqueres a beholder he shouldn't even have any idea what he's seen, let alone a commoner having a name for it or knowing what it is. If a dragon flies into town everyone should be cowering in the hovels because one of those hasn't been seen around here for centuries. These more powerful monsters are very rare and not every day occurance. Therefore to have a monster centric campaign quickly breaks the versimlitude for me. (Mind you that I'm not discounting infestations like an abandon building that has been overrun by vampires or something like that - acctually vampires aren't all that rare, people just confuse them with humans and demiumans)
Another thing about monster centric campaigns that turns me off is the ease of turning the game black and white. I have seen many a game degenerate into we're adventurers that means that we kill monsters and the PCs kill everything they come up against. Whereas with a people centric campaign there are many more shades of gray available and it is much more dificult to slip into the take no prisoners mode of play. If you have an ogre mage who is stealing the children from a town the PCs are fairly likely to just run and kill the ogre mage (then the nasty GM has the problem not stop but that's another point) whereas if it is an elf hiding out in the woods surrounding an elvin village that is the bad guy the PCs are probably going to try diplomacy or at least figuring out why first instead of just running in with swords drawn and spells readied. (I know I'm going to get arguments on this one but it is my experience that it is easier for the game to degenerate when the advesaries are monsters then when they are human or demihuman.)
I was just wondering what other people's thoughts on this are. Do you monster or human/demihuman and why?