Do you monster?

Let's see... My PCs have had to come to clash with Lizardfolk, a Dwarven Vampire, a sect of clerics determined to turn a city into a deadzone of sick, poisoned, and dead individuals to turn it into a monument to their goddess, and dealt with a human murderer in a mystery. As well as your guardian monsters like demons, chuuls, carrion crawlers, summoned elementals, and trolls.

The next adventure intales a green dragon, her Minotaur Deepwood Sniper Henchman, the monsters of the High Forest, and the Human organization of the Zhentriam.

However, to note, the party has saved a tribe of Gnolls from the lizardmen, made business deals with Frost Giants, as well as a promise of Neutrality to a Rakshasa, hired a Kobold trapmaster to get them through the abandoned Thieves Guild he worked for, and there's a natural Werewolf and also a Half-dragon in the party.

I pick no bones about it: Black and White are not an aspect of my gameworld. Nothing is of absolute aligment sans animals, and Outsiders. Humanoids I treat like they had a culture; gnolls are very tribal, with a native-american bent, for instance (it really weirded one of my players, since most of them were old school gamers, who felt odd about helping the gnolls who were to be sacrificed).

Infact, my players have made one real judgement call on something by what it is, and quite recent: an ettin was lairing near a farmstead, and instead of talking to it (Which I had been looking forward to, since I figured they'd RP it out), they decided the Ettin was too stupid to reason with, and proceed to obliterate him before talking. I was dissapointed. :(

So, no, 'Monster campaigns' don't have to be black and white, very expectant and obvious, or you can do it differently. I play them like they were real: some have cultures, some are beasts, some are (in a few cases) commodities.

There's one NPC IMC who hired the party to hunt and capture for him two able bodied Winterwolves (The reason they made deals with Frost Giants), for breeding purposes. He's a dealer in mounts, guardians, pets and servants of various creatures, using magic to alter them for preferences or better qualities.
 

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Re: Re: Do you monster?

Tonguez said:
For instance I have a NE Fiendish giant eel (with Scorcerer levels:)) who demands humanoid sacrifices. This eel also happens to be the 'god' of the local CG gnome population with whom the human-ish (Half-Elf and Half-orc being considered human) PCs must maintain good terms - ie they cannot just go and kill the Fiendish Eel without offending the gnomes.

does it have riptide horrors for servants? :D
 


Drawmack said:

Sure I can throw an orc or kobold with class levels at the PCs and I do that sometimes, but it's playing dirty in my book.
Why did you think it´s playing dirty, as long it`s done fair and reasonable?
 
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Re: Re: Do you monster?

sword-dancer said:
Why did you think it´s playing dirty, as long it`s done fair and reasonable?


Experienced gamers come to expect certain things from certain races. Kobolds are supposed to be cannon fodder. IMLC I had a kobold civilization. They had hunting parties and such. The only one in the group that the party was scared of was their shaman (17th lvl adept) Things like this are okay. He was even a recuring NPC because the party kept going to visit him cause they liked the way I played him (voice changing microphones rock). However, since Kobolds make easier targets for other creatures then do humans and their chaotic nature stops them from building strong civilizations this was a one of a kind place. One thing that reall irks me as a player is when a CE race is played more like a TN race. I mean yes there are exceptions but as a general rule the race is CE and therefor their society is CE.
 

Psion said:
First off: Don't verb nouns! ;)

Why not? Changing parts of speech (nouns to verbs, verbs to nouns) is a standard way of creating new words in English, a process that gave us the entirely respectable verb 'to club' and the highly respectable noun 'a kill'. The only problem I see is that as I understand it the verb 'to monster' has already been attached to a different meaning, ie 'to menace, to threaten with bodily harm, to intimidate'.

Regards,


Agback
 

My campaigns use monsters and monster races all the time. However, I try to use them in a logical fashion, without throwing together all sorts of monsters in a location. If goblins and hobgoblins dominate a certain territory, then you probably won't find Tasloi living a mile down the road, and you won't find a tribe of gnolls living nearby either. In fact, the only variety you will find is a few solitary creatures that are perhaps in hiding, or have been captured or walled off by the dominant inhabitants, who control their environment best they can to suit their living requirements.

Concepts like Keep on the Borderlands I dislike in most modules, and use it sparingly. I used this module about 4 years ago in the start of a new campaign. In KOTB, I rationalized the monsters' living arrangements by stating that the Hobgoblin, Gnoll, and Kobold Chieftains had come together in an alliance in the wilderness, to form a growing army to take down the neighboring humanoid lands. I had a couple of scouts crawl beaten and bloodied into the fort outpost, telling stories of a growing humanoid encampment in the deep forest, and the PC's were just itching to get out there and disrupt them.

Some people like to play their D&D like Silence of the Lambs, or Insomnia. Our group prefers its D&D like Demolition Man or Collateral Damage, with the occasional forays into gray morality added in.
 


Hey, I figure you can have monsters linked with humans very well, and sure as heck explain class levels.

One example, and I will eventually use this for some game during low levels, an organization like the Zhentriam (Or maybe Scarlet Brotherhood, just some bad guys who want to do damage) go out, and collect some kobolds, ogres, orcs, whatever. THen they train them.

Kobolds would be taught the foundations of wizadry, orcs and ogres pure fighting, so on. Then the Zhents send these guys out, while giving them funds, food, and the like, while the trained humanoids teach the rest of their clans and tribes what they learned. This way, you have some orcs who have Definet fighting skill, know techniques, and have better equipment then your average orc, kobolds who can do the scroll thing, and more punch then a sorceror.

All of them under the thumb of the Zhentriam, who will use them to attack surrounding areas with much more skill.

Besides, I can definetly rationalize that monsters would get class levels. I mean, a gnoll who runs around the woods long enough is just Going to learn to be a ranger, simply by the skills that he needs to survive, if he lives long enough. I personally like the new innovation. :)

Besides, mixing stuff up is Fun! Like the minotaur deepwood sniper I've got; really breaks the common conception of the minotaur, and he's going to be a serious problem.
 


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