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General Tabletop Discussion
*TTRPGs General
Do you need Archetypes, Classes, and Villains?
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<blockquote data-quote="bloodtide" data-source="post: 9508374" data-attributes="member: 6684958"><p>I really hate the idea of Archtypes/Villains/Metaplots in the Core game book where the writer is saying that THIS is a worldwide thing EVERYWHERE. </p><p></p><p>Along with Classes, I want things like Archtypes and Villains and plots to be Regional. Not setting wide.</p><p></p><p>I don't mind some generic classes that are setting wide, but much more want Regional Classes....or Generic classes that can be made Regional.</p><p></p><p>And I want Villains to have a couple of pages of complex plot, not just endless stats that do 1d2 damage...zzzzz. And the villains should have unique abilities and powers and such...not just reprinting abilities from page 11.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9508374, member: 6684958"] I really hate the idea of Archtypes/Villains/Metaplots in the Core game book where the writer is saying that THIS is a worldwide thing EVERYWHERE. Along with Classes, I want things like Archtypes and Villains and plots to be Regional. Not setting wide. I don't mind some generic classes that are setting wide, but much more want Regional Classes....or Generic classes that can be made Regional. And I want Villains to have a couple of pages of complex plot, not just endless stats that do 1d2 damage...zzzzz. And the villains should have unique abilities and powers and such...not just reprinting abilities from page 11. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Do you need Archetypes, Classes, and Villains?
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