Dragon Sin-Camealot
First Post
Note: I had a discussion about this here too I think. Nevertheless, these points should help shed light on what you want out of 4E if not fiction in general.
May I ask why you play DnD?
Fiction's Upper Limit
Overall, what are the general limitations to fiction? There are certain situations that don't normally happen in stories. I'm trying to get a quick list of things that don't happen.
Note: I've posted this question elsewhere but I know I at least want one other source. A FF source.
-The hero/ine usually loses in the end.
-The secondary character's finishes off the main villian. Lives longer than the main hero.
-Any other characters have one greater trait than either the main character or villian that's used once.
-When traveling they actually die along the way or everyone makes it to the destination.
-A victor is determined early and a descisive action is prompt.
-The way things might happen as compared to real time.
-Having to justify plot holes in fiction compared to reality.
-Satisfying a fan base.
-Avoiding your common set-up.
-Finding an unpredictable ending.
-You are expected to believe what the author tells you. (new)
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The ultimate question is why you believe the author's idea is relevant.
What's relevant to a rollplaying game such as DnD imo is that a victor isn't determined early. You have to fight a few skill challenges and monsters in our experience.
Satisfying a fan base always applies unless you play alone. I know people who won't transfer between other versions of this game and many others.
May I ask why you play DnD?
Fiction's Upper Limit
Overall, what are the general limitations to fiction? There are certain situations that don't normally happen in stories. I'm trying to get a quick list of things that don't happen.
Note: I've posted this question elsewhere but I know I at least want one other source. A FF source.
-The hero/ine usually loses in the end.
-The secondary character's finishes off the main villian. Lives longer than the main hero.
-Any other characters have one greater trait than either the main character or villian that's used once.
-When traveling they actually die along the way or everyone makes it to the destination.
-A victor is determined early and a descisive action is prompt.
-The way things might happen as compared to real time.
-Having to justify plot holes in fiction compared to reality.
-Satisfying a fan base.
-Avoiding your common set-up.
-Finding an unpredictable ending.
-You are expected to believe what the author tells you. (new)
----
The ultimate question is why you believe the author's idea is relevant.
What's relevant to a rollplaying game such as DnD imo is that a victor isn't determined early. You have to fight a few skill challenges and monsters in our experience.
Satisfying a fan base always applies unless you play alone. I know people who won't transfer between other versions of this game and many others.