Do you not play WOW? Forked Thread: Wil Wheaton plays and reviews 4th.

I don't play WoW and never will.

However, I have tried some other MMORPGs before, and wouldn't mind them if people actually roleplayed more in them. If nothing else, I may play one of them again for the exploring/combat/cool spells and powers if I ever have the free time to kill and the money to spare again.

But goofing off with buddies or roleplaying in PnP games (i.e. more serious campaigns) is far better.
 
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I go on and off with WoW. Right now, I'm playing City of Heroes and Lords of the Rings Online more regularly, but I'm sure I'll go back to WoW at some point. I have a regular D&D game, but we all like the stuff we do in the various MMOs as well.
 

I don't play WoW, and am generally not a fan of MMOs. I've tried trial periods on several of them, and never end up subscribing. This is in contrast to single player computer and console RPGs, which I love and buy tons of. The difference boils down to two reasons:

1) I have a firm principle against pay-to-play subscriptions. My gaming time is too inconsistent. I'll have months where I play all the time, and months where I hardly play at all. Unless I really, *really* like the game, I'm probably not willing to pay-to-play it. The only MMOs I've played all the way through were the Guild Wars series, precisely because they weren't pay-to-play.

2) It came up in other thread here recently: I am an *extremely* story-motivated gamer. I play single player games on the easiest difficulty (or with cheats turned on) because I'm not interested in the challenge. I play because I want to find out what happens next.

In my experience, MMOs are particularly bad for my playstyle. They generally have shallow, under-developed plot lines in contrast to single player RPGs. Instead, the big motivator is supposed to be an urge to prove your awesomeness by collecting ultra-rares/defeating uber-bosses/whatever. And that just doesn't interest me at all.

I'm also not really interested in the "interaction" that MMOs foster. I'm not interested in playing with dedicated guild members, because I'm simply not dedicated enough. I don't want to deal with their expectations of me. And, IME, playing with pickup groups is worse than just playing a solo game, since I'm dependent on the the behavior of random people I don't know for my enjoyment of the game.

These two combine to mean that, after reaching the end of the plot line in an MMO, there's simply nothing for me to do. The whole "endgame" experience is incredibly pointless to me.

That's what I don't play WoW, why I stopped playing GW once I beat the storylines, and why I don't play any other MMOs either.
 

WoW is a life-sucking, soul-draining, money-pit that destroys lives.

At least it is if you're a hardcore raider or PVP'er.

If you just play casually, then it's just a freakin' game. Just like any other.
 


In the relatively modern era, I've found three video games that have held my interest: Magic: the Gathering (Duels of the Planeswalkers); The Temple of Elemental Evil (as Monte Cook described it, it's like having a DM ... a bad DM, but a DM); and Rock Band.

I was huge into MUDs, 15 years ago, so I gave several MMORPGs a fair shake. Hated them all.
 

Am I the relative man in the wilderness on this?
Hard to say. If so, then I'm right there with you...I have never played WoW. Same story for Everquest.

I do play Diablo II online, but only because Battle.Net is a free service. I don't play games that require a paid subscription.
 

I started playing WoW again a few months ago, and as always happens after a few months of playing it and getting pretty into it, I've found that I can't wrap my mind around why anyone would play. This includes me.

I know dudes (college students, I should say) who put in a good 30-40 hours a week on that mother. And to think, all those hours put forth to make numbers go up and add spikes to your dude's outfit. You run around, hit 1-0 on your keyboard, run out to and area, kill stuff, run back to turn in the quest only to have the quest giver tell you to run back out to the same area and kill the same guys with slightly higher numbers and slightly different outfits. Then you go on to the next area and do the same thing. And none of this effects anything. The entire world stays exactly the same as you do this. You go back where you were and now new people are doing exactly what you did. Nothing goes anywhere. The world is static. Oh my god I am going insane.

Thinking of it, I can't imagine how anyone could ever say D&D and WoW are remotely similar. If they are, you must be playing the most god awful D&D game I can imagine. In fact, I don't even think I can imagine it. If that is what you are doing, why the hell are you playing Dungeons and Dragons?

But that's not the point.

The point is that World of Warcraft is a terrible game that I hate but for some reason come back every few months to play. And that makes me sad.

I grew up on the old Warcraft games, and I would love a good RPG in Azeroth. I wish they'd make one, but of course, that's not Blizzard's style. Which is cool, I guess.

Now I am sad.

:-(
 

I don't play any computer or console games. The only console I actually own is an original Nintendo. And that hasn't been out of the box in over a decade. WoW just doesn't appeal to me. Too much like a second job with a chat client attached.
 

I can't do WoW.

I would only play MMO's to play with friends. It usually turns out that my friends and I have different play schedules, so we're never near the same level, so I can't play with them. I end up soloing for most of it.

I would play MMO's to explore the land. But that turns into a grindfest -- I can't go past the forest until level 40 unless I want to die horribly.

I would play MMO's to be in a living, breathing world, but there isn't much player effect on the game in WoW. The world doesn't change as you play.

All of those things I can do easily through D&D.

WoW is overrated. ;)
 

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