howandwhy99
Adventurer
I personally prefer adventure campaigns with lots of plotweaving, story arcs, mysterious villians, unheard of magic items, etc. When I’m playing in this style of campaign, I feel more free to change direction because the DM is already creating plot openings. It also allows for myself and other players to come up with ideas we think are cool and become the creators of our own adventures.
“We’d prefer to take over the town and run it as a commune”
“Let’s skip this dungeon and try and become spies for the king”
“What if instead of killing all the monsters we capture them for our own travelling circus of creature-morphed spy communists?”
By making our plans known ahead of time, if we think up something drastically different than what was planned, the DM can still make changes for next the session.
My current theory on how to do this is to lightly set up story arcs based on geography and societal makeup with one developed intro adventure to start. I would then adjust the level of detail and add new story arcs based upon what the players did each session. With an ongoing log and a good collection of interesting drop-in NPCs, magic items, monsters, spells, storyhooks and combat set pieces I would run a story on the fly until things came back to prepared events.
What I’m interested in is hearing about how other people weave together story arcs in their own games. Do you plot weave? And how do you make it work?
Edit: Help me out in finding good methods to blend together story arcs!
“We’d prefer to take over the town and run it as a commune”
“Let’s skip this dungeon and try and become spies for the king”
“What if instead of killing all the monsters we capture them for our own travelling circus of creature-morphed spy communists?”
By making our plans known ahead of time, if we think up something drastically different than what was planned, the DM can still make changes for next the session.
My current theory on how to do this is to lightly set up story arcs based on geography and societal makeup with one developed intro adventure to start. I would then adjust the level of detail and add new story arcs based upon what the players did each session. With an ongoing log and a good collection of interesting drop-in NPCs, magic items, monsters, spells, storyhooks and combat set pieces I would run a story on the fly until things came back to prepared events.
What I’m interested in is hearing about how other people weave together story arcs in their own games. Do you plot weave? And how do you make it work?
Edit: Help me out in finding good methods to blend together story arcs!
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