Q
X-Marks! said:
You'd really have to work harder than just about anything I've ever seen out there to convince me that Humans are interesting enough to really carry a setting.
Glorantha, when Runequest 2 was released, was about as humanocentric a campaign setting as you could get. 90% of the player characters were human.
As RQII developed, more races tended to be played, but it still centered around humans. Trolls were pretty popular, but that's because
Trollpak was (and still is) the ideal racial support product. Even so, Trolls were a race with an alien mindset, and it was emphasised in the product (which is one of its strengths).
Greg never really developed much on elves and dwarves until much later in the process. In fact, he states that Dwarves are so alien that a player could never play one properly in the dwarf issue of
Different Worlds.
Even so, Glorantha was a very, very popular campaign setting. When RQIII distanced it self from the setting a bit, it was louded derided by most followers of the game.