tx7321 said:
I prefer games taht use tables (like 1E). I think it both leaves the players in the dark and thus captures a since of mystery. It also seems to put the power with the GM (who determines who hits or misses by consulting the chart) and reduces the work for the players (who in D20 have the task of keeping up with all the pluses).
All of your alleged "advantages" are, as far as I'm concerned, bugs, not features. Characters should have some idea of how good they are at the things they do (or are you saying
you have no idea, say, how good you are at math?). DMs have more than enough power, thank you very much. And creating less work for the player is nice until you look at the flipside - more for the DM, who already has plenty.
But beyond that, your so-called advantages of tables over formulas
have nothing to do with using tables! You can use tables and have them be public knowledge. You can use formulas and keep them secret. If you want to keep the players in the dark, go ahead (just don't expect
me to touch your gaming table with a ten-foot pole). You can do it in a formula-based game just as easily as in a table-based one. You can't do it easily in 3E as written, but that is a matter of how the rulebooks are organized, not which of the two methods they use.
There's also the fact that the older tables, for the most part, are just a way of getting the exact same result as the newer formulas... using more, and more confusing, steps. In this respect, the formulas are
strictly better. This aspect is not a question of taste; to prefer the tables in
this particular respect, one must actually be using faulty logic.