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Do You Prefer to Play a Human PC When RPGing?
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<blockquote data-quote="Hairfoot" data-source="post: 2873193" data-attributes="member: 23732"><p>No, no, no. I didn't say that players get it all wrong. The point is that if demi-humans existed, their minds would be alien to us. Even at our best we can only portray them as humans with strange behaviours and outlooks on life.</p><p></p><p>In the same way, a LARPer can't make an adamantium sword, because the mineral simply doesn't exist. What they <em>can</em> do is use known materials in an unorthodox manner to give an impression of what it might be like, on the assumption that it's analogous to metals we already know and understand. Therefore we can say "I imagine adamantium would be similar to this", but not "this alloy <em>is</em> adamantium". It cannot be accurate, because a negative (something non-existent) cannot be proven.</p><p></p><p>If I meant that players running non-humans are crap RPers, I would have said so. But they're not.</p><p></p><p>Stop me now, before I start on free will and determinism.</p></blockquote><p></p>
[QUOTE="Hairfoot, post: 2873193, member: 23732"] No, no, no. I didn't say that players get it all wrong. The point is that if demi-humans existed, their minds would be alien to us. Even at our best we can only portray them as humans with strange behaviours and outlooks on life. In the same way, a LARPer can't make an adamantium sword, because the mineral simply doesn't exist. What they [I]can[/I] do is use known materials in an unorthodox manner to give an impression of what it might be like, on the assumption that it's analogous to metals we already know and understand. Therefore we can say "I imagine adamantium would be similar to this", but not "this alloy [I]is[/I] adamantium". It cannot be accurate, because a negative (something non-existent) cannot be proven. If I meant that players running non-humans are crap RPers, I would have said so. But they're not. Stop me now, before I start on free will and determinism. [/QUOTE]
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