Doug McCrae
Legend
An example of the former would be taking vengeance on the murderer of your PC's parents. An example of the latter would be a bounty hunter PC choosing to track down the same murderer but lacking any personal connection, at least initially.
The former makes for a more emotionally engaging story. The latter potentially gives the players more freedom, assuming it's a sandbox containing many possible adventures.
The former makes for a more emotionally engaging story. The latter potentially gives the players more freedom, assuming it's a sandbox containing many possible adventures.