In my experience this is the opposite of railroading.I like having a personal stake in the story. In my experience, it has been rare for it to feel heavy-handed or like we're all being dragged onto the GM's plot locomotive.
If the GM is framing situations that speak to the player-authored PCs - in terms of backstory elements, motivations, etc - then it is the players who are "hooking" the GM, not vice versa.