A soap opera is purely fiction for the purpose of telling a story, where an RPG primarily presents a believable world that we can interact with as though it was real.
The One True Wayism is tiring. How about you leave room for people to like things you don't? Me, I'm not a fan of anchovies, but is someone else wants it on their pizza, I'm cool with that. I see no need to define pizza as having no anchovies.
Plus, your argument is "realism" in a game with fireballs and flumphs. "Realism" is the lacy Swiss cheese of RPG arguments.
Try this - different people have different things they can comfortably interact with, "as if they were real". What breaks your suspension of disbelief is particular to you, not universal to all players. Others can be more flexible on coincidence than you seem to be. I am sure there's something that doesn't bug you that may throw others off.
They key is to not try to define other's good game out of existence just because you can't have fun with it.
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