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Do you REALLY run settings as "canon"?

In my experience, it really isn't quite 'the canon' that gets in the way. The writings of various authors, good and mediocre are things I treat as inspirational materials most of the time, or as very good ideas at best. What is in the way in the 'canon lawyer'. One always shows up when I run a game in an established setting, usually because I run the setting in part because of popular demand. I like to take liberties, but the canon lawyer is against this. More importantly, the canon lawyer always seems to know more canon than I do, leading to conflicts even where I foresaw none. I usually stick to my own settings, in part because of this, an in part because I run games rarely, and when I do, we're damn well running MY world. I am the only canon lawyer of my world.
 

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How many of you are like me, and it only becomes "canon" if and when you confirm it is in play?
That would be me as well.

As far as fictional settings go, I used 'Golden Age' Charted Space for pretty much every Traveller game I've ever run. Charted Space is so big, and so thinly detailed, that even if you want to run nothing but canon, there are wide swaths of the setting that are at best barely described.

My last Traveller campaign was set in Gateway Quadrant, as detailed by Judges Guild - this version of the Gateway was actually 'de-canonized' by Marc Miller and GDW with the publication of Atlas of the Imperium and overwritten by a later publisher, so it's not really 'canon' anymore anyway. I draw from lots of different sources written long after the four sectors which make up the Gateway, so I mixed and matched a variety of sources with loads and loads of homebrewed original details.

Perhaps more interesting is considering the effect of 'ignoring canon' in non-fictional, historical settings. From the far side of the screen, I'm upfront with the players: if their characters can assemble the means, they can change history. I have several pages of notes for our Flashing Blades game on what happens if certain historical figures, such as Cardinal Richelieu or Louis XIII, are killed or otherwise incapacitated.

And I have no problem with changing historical details to suit the game, though I tend toward subtle, below-the-surface changes, rather than diving whole-hog into alt.history (which I prefer to leave as a consequence of the players' decisions and their characters' actions).

Frex, one of the more intriguing mysteries of the rise of Cardial Richelieu is the submission of the prince de Condé to the Cardinal following the Chalais conspiracy in 1626; I've fleshed out the reasons for the prince's change of loyalty from the duc d'Anjou to the Cardinal for our game. 'nother ex: I've created a (wholly fictional) secret society that will be intimately involved in the foundation of the Republic of Naples in the 1640s.

For my Top Secret game, I created a fictional plot to stage a right-wing coup in a Third World country that was in fact remarkably stable and prosperous throughout the Cold War. The plotters' schemes are entirely made-up, but I use lots of historical details to frame the fictional intrigue to create at least a somewhat plasible what-if? scenario.

So, there's that.
 

When I run a game for friends, I fire the canon right out the window.

When I put up my fan creations, I try to hew closely to canon and avoid changing any big things, like who's the Emperor, the gods and stuff like that.

When I buy a book from a publisher, I expect it to follow established canon, so that there is a recongnisable path for me to deviate from.

/M
 

I typically use maps from published settings. These bring with them a certain geography, which might also imply a history.

But I don't hesitate to change stuff to make it suit what I want.

None of my players has ever been a canon-junkie - so when I'm using published material it's just to make my job easier, it's not to give the group a "Greyhawk" experience or a "Karameikos" experience.

At the moment I'm using the map of Karameikos from Night's Dark Terror with the core 4e history - ancient empires, PoL, fall of Nerath etc. - and cosmology. And the PCs are currently in a town that is merged from 3 different sources - Threshold in Night's Dark Terror, Brindonford in the Speaker in Dreams (happily, these two maps are pretty similar, so I'm able to GM from them both simultaneously with minimal mental editing) and Adakmi in Heathen. The backstory of the town and its key NPCs also merges bits and pieces from the 3 settings, plus stuff of my own. (For a name of the town I'm using both Adakmi - its old Dragonborn name - and Threshold - its newer, human, name.)
 

I use published settings all the time. I frequently see people post all the time about how they hate such settings, especially if they have a LOT of "canon" to them, like Faerun does.

I've always been baffled by that. Sure I use a lot of what is considered "canon", but I ignore a lot more. Each setting is what I want it to be, no matter what "canon" is published.
If I use a published setting as a base for my campaign I make it a point to deviate from canon. I want every player to know right from the start that it's _my_ campaign and knowing about canon won't help them in any way.

However, if canon is so heavily ingrained in the setting and also impacts the content of supplements, the setting stops being of any interest to me. This happened e.g. with the advent of the 2e Revised Dark Sun Campaign Setting. Since my campaign world had developed differently from that point official products were mostly useless to me.

Now I probably could have just stopped buying supplements and continue to do my thing, but for me as a DM to stay interested in a setting I really need fresh material regularly. So eventually, the campaign died because I lost interest, being basically disgusted by the new supplements.

The same can be said for rulesets: I simply enjoy getting new rpg books regularly even if I never use them in actual play. But once I lose interest in a ruleset and stop buying books for it, I somehow also lose interest in playing (or at least DMing) it.
E.g. my enthusiasm for 4e has taken a big hit after the 'Essentials incident'. So it's a good thing I'm not the DM right now, otherwise, any 4e campaign I might have started would probably wither and die right now.
 

How many of you are like me, and it only becomes "canon" if and when you confirm it is in play?

How many of you totally ignore everything and maybe just use the maps, and fill in everything yourself?
I'm a bit of one and a lot of the other. :p

"Canon" is one of those amusing things. "Lore", for those who prefer it (like, say, with CRPGs). Never fails to get at least a chuckle, when people treat it as gospel.

Especially when considering that so little thought or care goes into so many settings...
 

I use place names and personal names, objects of course, I try and fit in backgrounds and histories to the best I can, but I am mixing all of this into a campaign as it is going on, so... Ironically, what I probably use least are the maps, but I try and keep what I incorporated somewhat adjacent according to them.
 

If I use a published setting as a base for my campaign I make it a point to deviate from canon. I want every player to know right from the start that it's _my_ campaign and knowing about canon won't help them in any way.

However, if canon is so heavily ingrained in the setting and also impacts the content of supplements, the setting stops being of any interest to me. This happened e.g. with the advent of the 2e Revised Dark Sun Campaign Setting. Since my campaign world had developed differently from that point official products were mostly useless to me.

Now I probably could have just stopped buying supplements and continue to do my thing, but for me as a DM to stay interested in a setting I really need fresh material regularly. So eventually, the campaign died because I lost interest, being basically disgusted by the new supplements.

The same can be said for rulesets: I simply enjoy getting new rpg books regularly even if I never use them in actual play. But once I lose interest in a ruleset and stop buying books for it, I somehow also lose interest in playing (or at least DMing) it.
E.g. my enthusiasm for 4e has taken a big hit after the 'Essentials incident'. So it's a good thing I'm not the DM right now, otherwise, any 4e campaign I might have started would probably wither and die right now.

I had the same thing happen with me, once with Greyhawk, once with Faerun,

When they released that Greyhawk Wars stuff, I bought it, but implemented it radically differently, so what was published was of very little use to me after that.

The other was when they decided to "convert" Faerun from 1E to 2E. I totally ignored all of that, to me it was total trash.
 

I'm like you, TB. I'll use whatever canon I want. The stuff in the books might be true, might not. Until you see it for yourself in game, as a player, you don't know.

Personally, I like making large-scale, overland maps. It's the city, building, and dungeon scale that I don't like, so while I'll use the overland map if I'm playing a published setting, I steal liberally for maps of everything else, homebrew or not.
 

I use published settings all the time. I frequently see people post all the time about how they hate such settings, especially if they have a LOT of "canon" to them, like Faerun does.
Interesting. If these people all hate canon, then I wonder what they think of homebrew milieues, where they'll have to sit and memorize, or otherwise run into, the GM's personal canon? Will they hate that canon too?

Are they looking for no canon at all? Do they want to game in Wonderland, where anything and everything can appear and the local terrain can change completely from moment to moment? Perhaps a tea party with Alice, the Mad Hatter, and the Cheshire Cat shall be the order of all game sessions.

I somehow think it is less about hating canon, than hating other people's interpretation of it.

The GM thinks A, B, and C about The Forgotten Realms, and a player thinks X, Y, and Z about it. Then the player hates what the GM thinks about the setting, and suddenly the player goes on a hate-on for what he or she thinks of as canon, when it is really about interpretation.

Basically, player I'm-Right thinks that Elminster would be able to defeat Manshoon without question and anyone who thinks otherwise is an idiot. He or she may have even fantasized the duel a hundred times. When the GM has the player stumble upon the two in the last seconds of a duel, and Manshoon kills Elminister inside an Anti-Magic Shell so his Elminster's Evasion spell fails, and then burns the body to ashes and dumps the ashes into a Sphere of Annihilation waiting just outside the shell. Player I'm-Right then gets upset because he is certain the the GM is wrong.

I have a real world example of this.

Two friends of mine were in a 2nd Ed oWoD Vampire game in an invented USA East Coast city. One was the GM and one was a player. The low-level basics of the Camarilla, as far as cities and such go, were standard. However the GM flatly warned the entire group ahead of time that the ultimate background of oWoD was utterly different. He had made a study of Babylonian and Sumerian myth and built a new version of the oWoD background based on it. The players were all told not to use their existing knowledge of the canon oWoD material as a basis for making decisions or judgments.

I talked to both of them, separately, about the game on a consistent basis.

The player, when he talked about the game, kept going on and on about how the GM kept screwing him over in the game and how weird inexplicable things kept happening that shouldn't have happened.

The GM, meanwhile, was telling me about all the times he saw the player doing things that would make sense in a standard oWoD setting, but that didn't work because it wasn't, and were causing frustration for the player. (He was also ignoring the clues left by the GM about the correct background, while the other players were picking them up and acting on them.)

These types of situations, and variations, I think cause much of the so-called "canon" upset and frustration.
 

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