Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you restrict racial choices in your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8183571" data-attributes="member: 7006"><p>Each campaign I run has a selection of races allowed that both make the most sense for how/where/why the campaign exists, as well as providing the best opportunity for the PCs to have an active hand in what will be going on.</p><p></p><p>So for instance... my Curse of Strahd game was entirely humans because I wanted the horror/thriller experience to be funneled through the identities of humans dealing with this situation rather than layering on an additional facet of dealing with the horror while also dealing with being a goliath (for example) in and around a whole host of humans. I wanted the focus of play to be on one thing, not both.</p><p></p><p>Whereas my Eberron game pretty much allowed for every single option you could think of, as that is a primary point of the setting itself... that everything in D&D has a place. So I had humans, and dwarves, and drow, and bugbears, and Valenar elves, and Khorvaire elves, and warforged, and Khoravar, and gnomes etc. etc. etc.</p><p></p><p>My quarantined online Phandalin campaign was all the standard PHB races that I got through my D&D Beyond subscription the players could choose from. So it had a constrained selection based not on the setting but on what was physically available to choose from in the program.</p><p></p><p>For my next campaign set in Theros it'll be mostly humans with perhaps one or two non-humans from the options in that setting (leonin, triton, minotaur, centaur, satyr.) Again, because the three main poleis are humano-centric and I want this game to focus on the politics and warfare of one of those three.</p><p></p><p>I think every DM should make these kinds of choices for what is best for their campaigns, to render the specific tone and color that they want for each of them. If each game is meant to evoke a different feeling, then selecting the player options that best exemplify that should be the ones the DM chooses to make available.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8183571, member: 7006"] Each campaign I run has a selection of races allowed that both make the most sense for how/where/why the campaign exists, as well as providing the best opportunity for the PCs to have an active hand in what will be going on. So for instance... my Curse of Strahd game was entirely humans because I wanted the horror/thriller experience to be funneled through the identities of humans dealing with this situation rather than layering on an additional facet of dealing with the horror while also dealing with being a goliath (for example) in and around a whole host of humans. I wanted the focus of play to be on one thing, not both. Whereas my Eberron game pretty much allowed for every single option you could think of, as that is a primary point of the setting itself... that everything in D&D has a place. So I had humans, and dwarves, and drow, and bugbears, and Valenar elves, and Khorvaire elves, and warforged, and Khoravar, and gnomes etc. etc. etc. My quarantined online Phandalin campaign was all the standard PHB races that I got through my D&D Beyond subscription the players could choose from. So it had a constrained selection based not on the setting but on what was physically available to choose from in the program. For my next campaign set in Theros it'll be mostly humans with perhaps one or two non-humans from the options in that setting (leonin, triton, minotaur, centaur, satyr.) Again, because the three main poleis are humano-centric and I want this game to focus on the politics and warfare of one of those three. I think every DM should make these kinds of choices for what is best for their campaigns, to render the specific tone and color that they want for each of them. If each game is meant to evoke a different feeling, then selecting the player options that best exemplify that should be the ones the DM chooses to make available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you restrict racial choices in your games?
Top