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Do you restrict racial choices in your games?
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<blockquote data-quote="Voadam" data-source="post: 8184369" data-attributes="member: 2209"><p>Tieflings could also be Horned Society for the devil lineages. Iuz particularly after the Greyhawk Wars is the natural for planescape style demon blooded tieflings.</p><p></p><p>Shifters are easy as people with lycanthrope ancestry similar to planetouched with outsiders. Alternatively you can go as an option to represent a full PC lycanthrope using shifter mechanics (I am doing that in my 5e game currently for a World of Darkness werebear concept PC).</p><p></p><p>Warforged could be robots or full metal constructs or the stone and plant ones which can have lots of different non-Eberron origins that fit in Greyhawk from Barrier Peaks to Ancient Empires to Old Faith Druid stuff to new magical creations.</p><p></p><p>Changelings you could also adopt Pathfinder's children of hags trope since there are hags in Greyhawk.</p><p></p><p>Dragonborn are the toughest conceptually in my opinion. Nothing in the setting to latch onto as a hook so probably a small population race or from across one of the seas.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8184369, member: 2209"] Tieflings could also be Horned Society for the devil lineages. Iuz particularly after the Greyhawk Wars is the natural for planescape style demon blooded tieflings. Shifters are easy as people with lycanthrope ancestry similar to planetouched with outsiders. Alternatively you can go as an option to represent a full PC lycanthrope using shifter mechanics (I am doing that in my 5e game currently for a World of Darkness werebear concept PC). Warforged could be robots or full metal constructs or the stone and plant ones which can have lots of different non-Eberron origins that fit in Greyhawk from Barrier Peaks to Ancient Empires to Old Faith Druid stuff to new magical creations. Changelings you could also adopt Pathfinder's children of hags trope since there are hags in Greyhawk. Dragonborn are the toughest conceptually in my opinion. Nothing in the setting to latch onto as a hook so probably a small population race or from across one of the seas. [/QUOTE]
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Do you restrict racial choices in your games?
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