If time permits, I like to roll monster and NPC hit points instead of using the averaging method. (If I'm in a time crunch, I use every corner-cut I can find.) Heck, I'll roll stats, too.
I like to "individualize" my NPCs and monsters. Giving them different hit points is part of that. With my NPCs, I try to name them. I'll come up with an idea to make each one memorable and jot that note down. Maybe one isn't wearing shoes. Another carries 17 teeth, human/monster/animal, in one of his pouches. This one has a set of bones (dice) and has more coin than the rest. Another doesn't have a coin to his name.
This may seem like a lot of work (and, as I said, I skip this stuff if I'm behind and the game is tomorrow), but I re-use a lot of it. I may make up 6 NPC bandits, and if 3 of them get away, what they were carrying will probably show up on the next NPC the PCs meet. No prep work goes to waste.
I'll give interesting details about mundane weapons (this one has a moose-antler hilt). And, sometimes I'll just think of something strange (You notice that this NPC uses coins from different nations as buttons on his coat. And, the PCs might find some women's panties in his pocket.)
Sometimes doing this type of stuff leads to adventure. You never know how a player will interpret something. If its interesting, I'll take it and run with it, and I look like the genius who planned it all along.
I'm curious....how many other GM's operate this way?
I know I didn't used to. I've learned to be this way, and I believe its enhanced my game.
You?
I like to "individualize" my NPCs and monsters. Giving them different hit points is part of that. With my NPCs, I try to name them. I'll come up with an idea to make each one memorable and jot that note down. Maybe one isn't wearing shoes. Another carries 17 teeth, human/monster/animal, in one of his pouches. This one has a set of bones (dice) and has more coin than the rest. Another doesn't have a coin to his name.
This may seem like a lot of work (and, as I said, I skip this stuff if I'm behind and the game is tomorrow), but I re-use a lot of it. I may make up 6 NPC bandits, and if 3 of them get away, what they were carrying will probably show up on the next NPC the PCs meet. No prep work goes to waste.
I'll give interesting details about mundane weapons (this one has a moose-antler hilt). And, sometimes I'll just think of something strange (You notice that this NPC uses coins from different nations as buttons on his coat. And, the PCs might find some women's panties in his pocket.)
Sometimes doing this type of stuff leads to adventure. You never know how a player will interpret something. If its interesting, I'll take it and run with it, and I look like the genius who planned it all along.
I'm curious....how many other GM's operate this way?
I know I didn't used to. I've learned to be this way, and I believe its enhanced my game.
You?