The Shaman
First Post
I'm not telling anyone to do anything, Janx. I'm suggesting that if you find the rules of a game produce outcomes that you don't want, you might try a game more likely to produce the outcomes you do want.I don't think you're saying it to be rude or mean, but telling me to go play a different game can be construed that way.
For example, when I was thinking about running a 17th century swashbucklers game, I considered using AD&D and the supplement A Mighty Fortress, but this system does a poor job of emulating fencing; I was better served by choosing Flashing Blades instead, which did what I wanted it to do straight out of the box.
Again, I'm not sure how this could be controversial, unless you really, really want it to be, of course.
I think D&D is an excellent game for playing D&D, and I prefer to keep a lighter hand on the controls than other referees.D&D is a very versatile ruleset. it can support a variety of play styles, usually with a shift in what the DM decides happens next, rather than specific arbitrary rules.
And if I need a torque wrench and all I have in my tool box is a hammer, I'd rather go buy or borrow a torque wrench. Right tool, right job, yadda-yadda.I like D&D. I like the rules overall. I like that I already own the books. I'm not going to jump systems when the effect I want is manageable by the GM.
No comment.If you're playing a dungeon crawl, where the challenge is really for the player, then PC death is just a setback, roll up a new one and get back in there.
If you're playing a story-driven game (and I cringe to see how some people interpret that), your PC is the vehicle, and if it dies, so does the story in many ways.
That's an interesting interpretation. Another is that there was a convergence between what was published as adventures and the fiction divisions of the gaming companies; the same writers who were writing the modules were also writing novels for the game, and so gamers entering the hobby around the time of its peak were conditioned to think that modules = stories.It's a valid way to play the game, which is why 2e seems to espouse it, and it came as recognition of that play style evolved in the 1e era.
Never played 2e, so I couldn't say, but I would agree telling a story is not playing a game.Is it truly a game, maybe not, but then the forward in the 2e PH says as much.
I think I've already addressed this, and I think you're wide of the mark.Anyway, I find suggesting somebody is playing the wrong game to be a bit off.
Which puts your right smack dab in that group of gamers conditioned to think gaming = storytelling.I've been playing my way for 20 years. overall, I'm happy with the product.
And before you raise your hackles further, no, I'm not in any way suggesting that's a bad thing. I just find, more often than not, it explains a lot about gamers' assumptions to know when they entered the hobby.