catsclaw227
First Post
NOTE: I have only read 22 pages, so if this has already been addressed... then never mind. 
I disagree that the predominant meme of the discussion is "cheating causes no harm".
Sometimes this is done pregame if I think the session is a player short or if the PC party is stronger/weaker than originally expected.
Sometimes I have done it mid-encounter. Players don't know about it one way or the other, but it has helped to speed up grind, add some anxiety to an encounter that has seemed to be a breeze, and once to ease up on an encounter that was way to strong for the party and I couldn't tell just by looking at the stat-block prior to actually seeing the monsters and their effects in play.
[Note: I am running Scales of War, so the encounters have been developed already.]

I think that there may be an unintentional strawman here. This statement assumes that fudging == cheating. If there are multiple statements in multiple editions about DMs/Gms/Referees fudging the dice or making changes on the fly in an attempt to aid the gameplay experience, how is it considered cheating?What you quote was intended to help build a general case, in which specific cases could then be addressed. So long as "cheating causes no harm" is the predominant meme of the discussion, there is no way to discuss or describe harm done. It is dismissed.
I disagree that the predominant meme of the discussion is "cheating causes no harm".
What do people think about fudging dice to make an encounter harder?
In my 4e games, since I roll out in the open now, have had almost no dice fudging in the past two years. But... I have made some on-the-fly modifications to damage expressions, remaining monster hit points, and/or the secret addition or removal of a monster power.Piratecat raises an interesting point about fudging in both directions. While I don't fudge when I GM, I find I still have vast influence over events, even when I do stick to the rules (sometimes I don't), thru the GM's ability to control ad hoc modifiers, make rulings, and decide the actions of NPCs and the way the environment operates. Not to mention being the player's only source of information. That's massive, colossal, gigantic power right there. A power I definitely abuse, almost always to make fights closer than they would otherwise be. In other words I make easy fights harder and really hard fights, where it looks like the PCs are going to lose, easier.
Sometimes this is done pregame if I think the session is a player short or if the PC party is stronger/weaker than originally expected.
Sometimes I have done it mid-encounter. Players don't know about it one way or the other, but it has helped to speed up grind, add some anxiety to an encounter that has seemed to be a breeze, and once to ease up on an encounter that was way to strong for the party and I couldn't tell just by looking at the stat-block prior to actually seeing the monsters and their effects in play.
[Note: I am running Scales of War, so the encounters have been developed already.]