/snip
5d6 is easily deadly to a 20 hp character.
A DM who didn't see the potential for death wasn't very experienced or didn't think it through.
Mistakes happen. Characters die due to both player and DM mistakes during the learning process. The negative effects of those mistakes teach the lesson. If we smooth over all mistakes with fudging then play never improves on either side of the screen.
Umm, no it's not. It's a 1 in over seven THOUSAND chance that it will be fatal.
So, I'm perfectly happy with 7775 different results. I'm just not happy with one.
Now, why didn't I cap it before I rolled? Well, the fact that it's such a remote chance means I likely never thought about it.
But, this ignores the main point. The ENTIRE purpose of fudging is to fix a problem. If you've already fixed the problem beforehand, then you would never, ever need to fudge.
I don't think anyone disagrees with that.
What I do disagree with is that I must be this super computer DM capable of calculating and taking into account all possible outcomes before I decide something, because, once I've decided something, despite the fact that I'm EXPLICITLY entitled to do so in the rules, I CAN NEVER TAKE IT BACK.
This discussion keeps circling back to this.
- You should not fudge, it's dishonest. You're lying to the players.
- But, the rules specifically empower me to do so. The GAME and the Game Designers both tell me that it's ok.
- You should not fudge. It's dishonest. You're lying to the players.
- How can following the rules of the game be considered dishonest. Presumably the players know the rules as well. The rules say I can do this.
- You should not fudge. It's dishonest. You're lying to the players.
On and on and on. How is it dishonest to use mechanics that everyone at the table knows exists? The players know I'm entitled to change rolls. The rules say so. The game designers say so. When I actually use this power, how is it dishonest?
Since the players know I am entitled to change any roll at any time, it comes down to a trust issue. Do they trust my abilities to change the results of a roll in such a way that it results in a better game? If they don't, then they should probably get a DM that they do trust.
I don't get this slavish adherence to die rolls. Why are you stripping the authority from the DM that is EXPRESSLY granted by the rules? Do you take this further? Is a DM no longer allowed to apply any rule without player permission? If I want to add a template to a monster, is that dishonest? After all, I'm changing the stats of that monster into something else.
How is that any less dishonest?