How does a DM determine when players are 'playing poorly'?...much less to "save" players by fiat when they play poorly.
I'm not being facetious. It's a question I've wrestled with over 25 years of playing D&D, the majority of which I spent running games.
From observing other people DM I've noticed that what constitutes good play varies. A lot. What one DM considers logical or tactically sound another considers inane and suicidal. So it goes.
From attempting to observe myself while DM'ing, I've noticed 'good play' is usually synonymous with 'player doing things that entertain me'.
It's fairly easy to determine what playing chess poorly looks like. RPG's... well, it's a bit thornier. Then again, the chess isn't built around the concept of a fallible human arbiter who enforces and oversees (or discards and re-invents) the rules during course of play...
... so bringing this around to the actual topic... I can see why a DM might be tempted to fudge from time to time, as EGG himself suggested. DM's are fallible. Their ability to accurately judge good/smart/clever play might break down sometimes.
Acknowledging this is wise. Repeatedly invoking player's 'poor play' without also mentioning even a good DM's occasional 'poor adjudicating' is not.
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