Raven Crowking
First Post
Unlike Gary Gygax, I don't fudge die rolls and I strongly prefer it if the GM doesn't. But I have no problem with other groups doing it if that's what works for them. I don't see the point in attempting to construct a logical system which proves that what those groups are doing doesn't work, even though they say it does.
IME, GMs who think their players don't know they are fudging are seldom correct. The odds are, IMHO and IME very, very good that, sooner or later, they will catch on.
YMMV.
The point, as far as I am concerned, is that "those groups" are not some form of bastion-like monolith. The players in "those groups" join other groups. What is done in "those groups" can (and does) affect what happens in other groups. I have firsthand experience of retraining players from some of "those groups"....and the general consensus has been that the players would rather the fudging had never occured.
ASIDE ONE: I play chess. When I am teaching chess, or playing someone I know not to be as good a player as I, I frequently give them the opportunity to "take back" a move.
Why could the GM, introducing a newbie, not simply say "In normal D&D, there are no takebacks. But, since this session is just to get you up to speed on the game, I'm going to allow takebacks, so that you can try different things and see what works."? See, no dishonesty, no risk of a string of bad luck ruining everything, no fear of PC death.
IOW, what is the motive for the dishonesty?
ASIDE TWO: 2e strongly recommended fudging, and I tried to follow the 2e guidelines. The result was an almost total loss of interest in the game, a hiatus in playing that lasted almost three years.