Do you "save" the PCs?

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After years of rolling behind a screen playing Rolemaster, running 3.xx, Pathfinder and Star Wars: SE all permit me to roll the dice in the open. I far prefer it that way as it increases tension.

If the encounter needs editing either to inrease or decrease the challenge, I would preer to be able to do that by:

-adding reinforcements
-adding one-shot magical resources available to the monsters (potion or scroll) on the fly
- increasing hit points or the to hit + or even damage of some of the monsters / NPCs or decreasing same

These are on the fly edits which are easy to accomplish without leaving the thing feeling entirely cooked up and railroady. I suspect my players never detect these on the fly edits. As Piratecat mentions, I often edit to increase the challenge more than I do to decrease it.

Most combats that you get "wrong" are best left to be played out, as the consequences that go with too hard or too easy a fight are not that big a deal at the end of the day. Climactic boss battles however, are different.

Because of the competence of my players, I typically have them meeting encounters which are at least 4 ELs higher than their own level, and sometimes as many as six EL or even EIGHT ELs higher for a Boss battle if the players are lower to mid-level (the EL to 6 or 9+ is usually increased through the sheer number of foes they face, not massively inbalanced CRs)

My players are excellent tacticians and know the 3.xx/Pathfinder combat rules extremely well. They have survived such encounters routinely - though it's often a long and intense battle, to be sure.

Sometimes, I can overdo it, yes. Most of the time I let it go and play out and the players roll with it. There are LOTS of PCs who drop in to the negs and stabilize during combat, but as long as one person survives by encounter's end, it's all good.

Overall, I prefer that sort of "holy crap" tension in boss battles, actually. It increases the feeling of "accomplishment" which I try to make available for the PCs to earn during a game session.
 
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So let's take this idea to it's conclusion.
I already did. I am drawing a line between what we (with our friends) imagine happens in a fantasy world, and what happens here in the real world (inasmuch as an internet messageboard can be considered to be the real world). What I pretend to do in my own fantasy world cannot possibly affect you, or what you pretend to do in your imaginary world with your friends.

The everyone-is-entitled-to-their-opinion position, in addition to being uncomfortably amoral to my tastes, inevitibly leads to contradiction.
I agree, when you're talking about something real. Pizza is real. What I pretend to do in my imaginary world is not. There is an actual distinction there. When discussing real matters, an opinion can simply be wrong. But not when discussing purely imaginary things.

However, I remain rooted in my own opinion, and any time I am asked, i will say the same thing: My advice is not to do it.
I have nothing against the advice, if phrased as such. I have nothing against anything you have said.
 

Every game is a game of make believe. Including chess, baseball, whathaveyou. If you accept that my tricking you into thinking you are great in chess is harmful, then the "game of make-believe" argument is inconsistent, at the very least.
You're really stetching here.

"What you mean 'out'. That was a home run!"
"Yeah, but I imagined it was an out."

But again, I think we should stay away from chess and baseball analogies, because they're very poor analogies for D&D. Being good at chess is relatively objective (if you're able to compare your abilities to the best players). Being good at D&D is not. There are no major-league D&D players, or grandmaster DMs. I'd suggest you stop making the comparisons, because they don't apply.
 

I would go so far as to say that if this is the only objective in your games, you might want to consider broadening the palette a bit. This is only true if your game revolves around nothing but combat.
This is another point which I mentioned way back in the thread, and it seems to have gotten lost.

One of the reasons I don't mind fudging at times, when called for, is because surviving combat is not the only challenge in my games. Sometimes combat is a very minor part of a session.
 


Because, (once again with feeling), we're discussing fudging on occasion, when the DM considers is necessary/desirable.

This is followed directly by

No one has suggested that the DM simply decide the results of a battle.

So, perhaps you can enlighten me as to when how the Miracle GM can fudge when he considers is necessary/desirable without by so doing deciding the results of a battle.

I do not like it in a house, I do not like it with a mouse.
I do not like it in a tree, being robbed of strategy.
Whether it ends in death or glory, I play to write
My own darned story.

Excellent! :lol:

I am drawing a line between what we (with our friends) imagine happens in a fantasy world, and what happens here in the real world (inasmuch as an internet messageboard can be considered to be the real world).

Sorry, but this doesn't remotely answer Pawsplay's objection.


RC
 

Doug McCrae said:
Ariosto said:
Here's a really, really simple rule:

Your character shall not die unless you consider that fun.
I would amend that to:

No PC may die without that player's consent.

Apart from the rules-legalese phrasing, it's the same thing. (My phrasing was directly addressed to Fifth Element's "frustration in something that's supposed to be fun" stated rationale for fudging.)

Players get to suit themselves in the matter. In the same situation, Fifth Element can "save" his character while I "let the dice lie as they fall" for mine!
 
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So, perhaps you can enlighten me as to when how the Miracle GM can fudge when he considers is necessary/desirable without by so doing deciding the results of a battle.
Because whether a specific PC dies or not in a battle is not the result of the battle. It is one of the results, certainly, and it can possibly affect the other results, but there's far more to it than that.
 

Because whether a specific PC dies or not in a battle is not the result of the battle. It is one of the results, certainly, and it can possibly affect the other results, but there's far more to it than that.

See, here I think you are splitting hairs! :lol:

If "The result of a battle" is the sum of its parts, then changing any one of those parts perforce changes the sum.

1 + 1 + 1 + 1 + 1 + 1 = 5

1 + 1 + 1 + 1 + 1 + 2 =/= 5

I only need to change one numeral to change the result of the equation.


RC
 

If fudging is okay, and you believe your players also believe it is okay, why don't you let the players know when you think you should do so, and have a say at that point whether or not fudging shall occur?
 

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