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Do you see Fighter players at your own table?
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<blockquote data-quote="CreamCloud0" data-source="post: 9047044" data-attributes="member: 7034710"><p>true, the current weapon table isn't all that amazing, i would seriously like to see it spiced up a little with better weapons and more choices, it would probably work as well if we had a proper full 3rd teir of exotic weapons and bumped it all up a level, fighter gets full exotic proficiency and every lower 'weapon focused' class had a handful of martial proficiencies and one, maybe two exotic weapon proficiencies.</p><p></p><p>half my thinking in suggesting that was the old magic item tables mentality where a good chunk of magic weapons were swords for the fighter so it's more likely they'd get something they could use than anyone else, so if they're the only one with full martial proficiency they're likely to get everything that anyone else can't use and the other half was being mildly pissed that so many classes get blanket full martial proficiency that a) there's no real theming in what weapons most classes/characters have and b) i like the idea of weapon proficiencies from other places like species/feats/background being meaningful ways to customise your character, even if initally we'd be removing the proficiencies from them in the first place.</p><p></p><p>maybe your exotic weapon proficiency bonus scaled with fighter level not character level, dipping would give you the proficiencies but you'd only have your to-hit scalling from you STR/DEX modifier if you didn't invest more levels.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9047044, member: 7034710"] true, the current weapon table isn't all that amazing, i would seriously like to see it spiced up a little with better weapons and more choices, it would probably work as well if we had a proper full 3rd teir of exotic weapons and bumped it all up a level, fighter gets full exotic proficiency and every lower 'weapon focused' class had a handful of martial proficiencies and one, maybe two exotic weapon proficiencies. half my thinking in suggesting that was the old magic item tables mentality where a good chunk of magic weapons were swords for the fighter so it's more likely they'd get something they could use than anyone else, so if they're the only one with full martial proficiency they're likely to get everything that anyone else can't use and the other half was being mildly pissed that so many classes get blanket full martial proficiency that a) there's no real theming in what weapons most classes/characters have and b) i like the idea of weapon proficiencies from other places like species/feats/background being meaningful ways to customise your character, even if initally we'd be removing the proficiencies from them in the first place. maybe your exotic weapon proficiency bonus scaled with fighter level not character level, dipping would give you the proficiencies but you'd only have your to-hit scalling from you STR/DEX modifier if you didn't invest more levels. [/QUOTE]
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